Browse Detail - Modified Graphics



Program Description
Basically I took a bunch of screens from old games I did, fixed up the graphics a bit, and added a new mechanism where you punch enough walls on a building and then it collapses, leaving ash behind. Three unique endings!
Super Wall Puncher is part of my Oktrollberfest 2023 game jam entry, which was actually four entire games with an installer that randomly picks one and deletes the others. This is only Super Wall Puncher on its own -- please see separate entries for the others, A Dink in the Grass, Fire 1000, and ZZTorture.
Credits: Writing, Art, Music, Coding: Jeremy W. Kaufmann
Tools: Zeta, Zima by Asie, Zedit2 by Lancer-X, Weave by WiL, ZZT by Tim Sweeney.






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Program Description
Weave 2.2c is here!
This is the "Soft" Weave, keeping the same logic as ZZT 3.2, bugs and all, but giving you some control over how things look and the quantities associated with items.

Program Description
Weave 2.2e is here!
This is the "Firm" Weave, using the same code pathways as ZZT 3.2, with fixed bugs, the same control over colors, messages and sounds as SoftWeave, and some expanded options for your ZZT worlds with a few added commands, directions, and other features. Check out FIRMDEMO for more info.

Program Description
Flip gravity to guide the yellow pixel to the white goal. A physics action game for WeaveZZT with connections to Gravver and Hover-Pixel 384.
wp28.zzt is the main version. As it uses WeaveZZT features for animation in an unusually CPU-intensive way, wp28alt.zzt is included as an alternate lower-CPU-usage version.




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- Classic Game of the Month Review: xod by Hercules
