Browse Detail - Modified Graphics
Uploaded files which contain one or more alternate character sets or palettes for (Super) ZZT worlds. These files are typically designed for an included (Super) ZZT world, though some may be generic modifications intended to be used with any world. Most of these files include a .BAT file to load the custom graphics, launch ZZT, and then unload the graphics. To properly run these with Zeta, consult the program's documentation and Using ZZT with Zeta. These files are partially supported by the Museum's file viewer. Custom fonts must be manually converted to PNG files for the file viewer and will automatically load when available for a file. Custom palettes are currently not supported.
Program Description
When you run the batch file, it replaces the "score" and "gems" with "money" and "mana". Useful for any of your RPG games, but it's probably easier and quicker just to pretend that the counts read "mana" and "money."
Program Description
Basically I took a bunch of screens from old games I did, fixed up the graphics a bit, and added a new mechanism where you punch enough walls on a building and then it collapses, leaving ash behind. Three unique endings!
Super Wall Puncher is part of my Oktrollberfest 2023 game jam entry, which was actually four entire games with an installer that randomly picks one and deletes the others. This is only Super Wall Puncher on its own -- please see separate entries for the others, A Dink in the Grass, Fire 1000, and ZZTorture.
Credits: Writing, Art, Music, Coding: Jeremy W. Kaufmann
Tools: Zeta, Zima by Asie, Zedit2 by Lancer-X, Weave by WiL, ZZT by Tim Sweeney.