Browse Detail - Weave ZZT World
Description
Updated with more than 3x the content of #PLAY v5, the ability to build and navigate your own list of favorites, and more.
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The entries for the 2024 Summer 2.4HoZZT, along with some of the feedback received for those entries by participants and others.
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a sequel to "d"
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Made for the Summer 2025 2.4 Hours of ZZT Game Jam.
This was not completed in regulation time.
I regret some.
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The expanded / specialized release of BombPt, with 5 more exciting puzzles, and more story!
~Half of this game was built for the Summer 2.4ho of ZZT ( https://itch.io/jam/24-hours-jam-h125-circuit )
This game was later expanded upon to make a more complete game.
Description
BOtMOonDIg, a game where you are a robot with 100 ammo to help you find the escape. This game was inspired by exploration games like minit and Barbuta (UFO 50)
Game was written in ZZT for the Winter 2025 2.4 hour game jam.
Theme was "100 Ammo"
Description
The sequel to https://jakeout.itch.io/bombpt-complete-edition
... and prequel to https://jakeout.itch.io/bomodi
Preserve energy, dig, explore, and collect precious ore to upgrade your ship in this old-school (textmode) exploration game within a lightly randomized moon mine. Styled after games like motherload and steamworld dig, this exploration game puts your patience to test! You're a hyperintelligent mouse mining the moon in search of a lost robot. Good luck on your mission. We're counting on you.
A Game made for the 2025 Dosember (https://itch.io/jam/dosember-game-jam/)
Tested in Weave 4.0 & Zeta.
Description
Play the part of a trio of participants in a continuous drive across the former United States. You make decisions based on the information you're given and the outcomes depend on the attributes of your passengers, the equipment you're carrying, the tech you have installed, and other factors such as your reputation among different groups.
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Case of the Banana Truck Part 2: October Song
For Otrollberfest 2024
To Play use dosbox to Run the ZZT.EXE
There the cats out of the bag Hope your happy
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Made for the winter '25 144 minutes jam.
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A Castlevania fan game made in Weave.
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A "Mad Max" style sci-fi dystopia with featuring a train, plenty of coffee, and an (albeit, brief) "reigns-esque" king simulator. And check this out, the game has a custom weapon: The Spear!
This game was made for the Spring 2025 2.4 hour ZZT "Friend or Foe" Game Jam.
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COLD v1.2 is a small update to COLD.
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Oktrollberfest 2024 submission
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A demake and parody of the first of a certain Japanese company's long-running action RPG series.
Dink is part of my Oktrollberfest 2023 game jam entry, which was actually four entire games with an installer that randomly picks one and deletes the others. This is only Dink on its own -- please see separate entries for the others, Fire 1000, Super Wall Puncher, and ZZTorture.
Credits:
Writing, Art, Music, Coding: Jeremy W. Kaufmann
Win Screen Art: Laura Randolph
Pig Sprite: Emily Kaufmann
Tools: Zeta, Zima by Asie, Zedit2 by Lancer-X, Weave by WiL, ZZT by Tim Sweeney.
Special thanks to WiL for giving me so much support trying to work out how to do this in Weave.
Description
This is a gross additional dungeon for A Dink in the Grass, a demake and parody of the first of a certain Japanese company's long-running action RPG series.
A Dink in the Guts is part of the 2.4 Hours of ZZT jam. I originally made it in 2024 for a 2.4 entry and expanded it for a 2026 2.4 entry.
Credits:
Writing, Art, Music, Coding: Jeremy W. Kaufmann
Tools: Zeta, Zima by Asie, Zedit2 by Lancer-X, Weave by WiL, ZZT by Tim Sweeney.
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For the 2.4 hours of ZZT Summer '25 jam.
A tower defense game in Weave
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A protest game where you play Swim Teeney, CEO of Epic Megagems (original name do not steal) on your quest to fire 1000 employees.
Fire 1000 is part of my Oktrollberfest 2023 game jam entry, which was actually four entire games with an installer that randomly picks one and deletes the others. This is only Fire 1000 on its own -- please see separate entries for the others, A Dink in the Grass, Super Wall Puncher, and ZZTorture.
Credits: Writing, Art, Music, Coding: Jeremy W. Kaufmann
Tools: Zeta, Zima by Asie, Zedit2 by Lancer-X, Weave by WiL, ZZT by Tim Sweeney.