Files containing content showcasing a unique type of gameplay via the use of ZZT's objects. This may be a full game, or a proof-of-concept demonstrating a single usage of the engine. Common types of engines such as shooters, platformers, RPGs, etc. have their own dedicated genres as well.
Based on some of the objects from the Z.E.O.L., the W.E.O.L. shows how ZZT's most elaborate engines might be realized more flexibly and (hopefully) easier to integrate into an actual game.
Flip gravity to guide the yellow pixel to the white goal. A physics action game for WeaveZZT with connections to Gravver and Hover-Pixel 384. wp28.zzt is the main version. As it uses WeaveZZT features for animation in an unusually CPU-intensive way, wp28alt.zzt is included as an alternate lower-CPU-usage version.