Epic MegaGames Newsletter

By: Tim Sweeney/xabbott
Date: Jan. 1, 1970
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Transcription (by xabbot)
High Scores Thanks to all of the ZZTers who sent in thier top scores. Every one of my scores was beaten (to shreds!) Here are the best of the best: Town of ZZT - Top 10 Daniel Killpack 15114 John Erenberg 15046 Gary Davis 14913 K. Park 14892 Carrie Curtis 14877 Daniel Nix 14849 Nancy Babyak 14830 Kurtis Staples 14726 Ron Ruhman 14717 Rudolph Ollivierre 14704 Caves of ZZT - Top 3 Daniel Nix 14664 Frank Hibbard 14495 Rudolph Ollivierre 14493 Dungeons of ZZT - Top 3 K. Park 14626 Gary Davis 14517 Daniel Nix 14664 City of ZZT - Top 3 Daniel Nix 15215 Carrie Curtis 15205 K. Park 15173 In all, over 100 people hove now completed the entire ZZT saga -- all seven volumes from Town of ZZT to ZZT's Monster Zoo. Just when you thought it was over, here comes ZZT's Revenge! __________ ZZTaholics Challenge: The first three people to complete any ten ten volumes in the ZZT saga will get coupons for next two releases from Epic MegaGames -- absolutely free! Just write in with your game-winning high scores from the 10 worlds you choose. You can pick from: Town of ZZT Caves of ZZT Dungeons of ZZT Lost Forest Monster Zoo Proving Grounds Best of ZZT 1 Best of ZZT 2 Ezanya Fantasy Crypt Smiley Guy Manor Darbytown City of ZZT -- page 2 -- Yes, Super ZZT Does have an editor! A lot of ZZT game designers wrote in asking where the Super ZZT game editor is. Well, umm, we didn't intend to make it a feature of Super ZZT. This was a monumental goof on my part -- I didn't realize how many people love ZZT for its editor! But now after dozens of letters, I know better. YOu can get into Super ZZT's secret editor by following these steps: (1) Run Super ZZT by typing: SUPERZ/E (2) Front the main menu, press "E" (3) Look in the instructions for the original ZZT editor for information on designing game worlds (the SUPERZ editor has no online help.) Here are the new commands you can use: F4 = Menu of new creatures F5 = menu of more terrains F8 = Pick new foreground color F9 = Toggle foreground color from bright to dim f10= New background color Game design is very similar to the original ZZT (in fact, the built-in programming language is identical.) But you have a larger choice of terrains, plus the benefit of giant scrolling levels. You can move around the screen quickly by holding down [Shift] while you press the direction keys. Anybody want to have a Super ZZT game world contest? ____________________________________________________ Maps for the original ZZT We now have a complete set of maps of all four of the original ZZT game worlds - Town, Caves, Dungeons, and City. If you missed these, you can get them absolutely free by writing of Epic MegaGames (or pencil in "Send those maps" on the order form with your next order). ____________________________________________________ What's a "ZZT"? Believe it or not, this is the number one question we are asked here at Epic MegaGames. We never intended for ZZT to be an acronym, but one of our top enthusiasts suggested "Zoo of Zero Tolerance". Great idea, John Beck! To be honest, I picked this name so ZZT would be listed last (alphabetically) in all of the shareware catalogs and bulletin boards. Now you know.
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