Browse Detail - Text
Uploaded files which contain one or more text files in formats ranging from TXT to DOC. These files may include documentation, text assets, and order forms. These are partially supported by the Museum's file viewer. All formats are treated as plain text which will cause display issues for more robust formats like .DOC files, though their content is usually still parse-able. New creations should only include text files that are used in conjunction with other files contained in the upload. For new creations avoid generic names like readme.txt as ZZT worlds usually share a directory with many others. Though not required, including some text file with information about your creation is strongly encouraged.
Program Description
Compared to the July 1992 shareware release, this omits the "Software Creations BBS" note in ABOUT.HLP and has minor changes to the "About ZZT..." section.
Program Description
An unofficial release of ZZT that fixes some bugs and increases limits. Board sizes can now be 32k. The bottom row #put bug is fixed. Water no longer plays a sound when touched.
Program Description
The final release in the ZZT 4.x series
Released during the Glorious Trainwrecks' Glorious Weekend of ZZT Blitzkrieg-o-thon 5/11/2012.
* ZZT's 20k board limit has been increased to 65k.
* ZZT's bottom-row placement bug has been fixed.
* ZZT is now 39k.
* untitled.zzt, temp.brd, and saved.sav will no longer be the default. Now by default you must put in a name of your own. This means no more angst over accidentally saving over your last board, saved game, or ZZT project.
* 255 objects per board, 255 boards per zzt world.
* Removed most in-game messages and sound effects. Kept the item pick-up messages and the invisible wall sound and message.
* The game no longer crashes if your cursor accidentally wanders off the board when using f4 in the editor. (If you continue typing off into oblivion, though, it will still crash)
Utility Description
A collection of ZZT and MegaZeux icons and wallpapers making a complete Windows 98 theme.
Program Description
This is an incomplete ZZT clone. It has apparently been developed further - see https://web.archive.org/web/20041011090009/http://www.planetzztpp.com/index.html and https://sourceforge.net/projects/zztpp/
Utility Description
A Python 2 script which can be used to dump all ZZT-OOP code, text, or #play commands to text files.
Program Description
ZZT 3.2 hex-edited to bypass the input and color selection screens.
Program Description
An external editor written in QBASIC. Offers object libraries, a fade tool, and syntax highlighting.
Program Description
A program to lock and unlock ZZT worlds.
Program Description
This might be a little inside baseball. It's designed to seem like the first game made by a teenager in 199X just figuring out ZZT, but it's also subtly playing on the expectations of people familiar with ZZT. Bad on purpose...?
ZZTorture is part of my Oktrollberfest 2023 game jam entry, which was actually four entire games with an installer that randomly picks one and deletes the others. This is only ZZTorture on its own -- please see separate entries for the others, A Dink in the Grass, Fire 1000, and Super Wall Puncher.
Credits: Writing, Art, Music, Coding: Jeremy W. Kaufmann
Tools: Zeta, Zima by Asie, Zedit2 by Lancer-X, Weave by WiL, ZZT by Tim Sweeney.
Program Description
Is it bad on purpose or good on accident? You'll never know unless you play it!
CONTENT WARNING:
Swearing and text character on text character violence, possibly some anti-capitalist stuff!
It was made for Oktrollberfest 2023. It's a troll game.
Writing, Art, Music, Coding: Jeremy W. Kaufmann
Win Screen Art: Laura Randolph
Pig Sprite: Emily Kaufmann
Tools: Zeta, Zima, OpenZoo by Asie, Zedit2 by Lancer-X, Weave by WiL, ZZT by Tim Sweeney.
If you are having problems with the installer running, you can try downloading the Microsoft Visual C++ Redistributable from Microsoft's website.
I think I have all the necessary .DLLs included in the zip file, however.