HOTwired! Christmas Edition

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The NL ZZT/MZX Newsletter Archive

A release of the complete archives of a ZZT and MZX newsletter

Authored By: Dr. Dos
Published: Aug. 20, 2021
Part of Series: NL
Revisions (as of Jan. 11, 2022, 2:59 a.m.):
2025-09-27: Updated article to include previously missing issues.
2022-01-11: Added the original logo which was recently recovered.
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While Beth Daggert's ZZT Newsletters and Epic MegaGames brought us a look at the beginning of ZZT's history today's artifacts provide tremendous insights into another ill-preserved era: The mid 1990s.

Brought to us as a donation from DeadPhrog's own archives, the NL was a ZZT and MegaZeux focused newsletter ran by a small staff that accepted guest contributions. It also seems to have found a good bit of success. Starting in late 1994 and continuing through what looks to be 1997 it's a treasure trove of details about the various companies, games, and changes the ZZT and MZX communities were going through.

The NL Logo title=
The original logo, recovered December 2021

Reading them all from beginning to end, what stuck out most to me is just how much of an impact MZX had on the ZZT scene in its day. The 1996 issues all proclaim the year to be "The Year of MegaZeux" and from the articles within, it's a fair label! While ZZT games hardly stopped, there's a recurring theory that the ZZTers who were capable authors were all moving to MZX where ZZT's limits have always been significantly relaxed in comparison. At the same time ZZT reviews have a strong focus on the "garbage" games. Constant "F minus" grades are passed out which as harsh as they are, don't really come off as surprising given some of the titles reviewed. The rule of thumb is that because of MegaZeux's higher barrier to entry, the people making bad ZZT games won't be able to make MegaZeux games at all.

Ironically however because of the vastly widened scopes of MegaZeux projects, the challenge of actually finishing one becomes an issue as well with newsletters talking about how it seems that there are so few games to review while everybody is thirty percent complete with their own games. You can see progress updates mentioning frequent restarts, desperate calls for musicians, and confessions of having done too much work to change gameplay mechanics that are already dated. MegaZeux itself is getting regular updates allowing more functionality within its Robotic language and expanding and optimizing its sound system. The ever increasing power leads to a case where everybody's stunning technical feats stop being impressive before release.

On occasion, a well-made ZZT world does get noticed. Matt William's Coolness gets a lot of well-deserved attention and shows that despite what some are thinking, ZZT isn't dead yet. (Little do the staff know that a few them will be on the Museum of ZZT's Discord server twenty-five years later.) Classic games like Yapok Sundria get reviews about nearly giving up on the game immediately due to a yellow bordered starting room. A not yet united ZZT community spread across AOL, Prodigy, CompuServe, and the greater Internet mean that other ZZT hits of 1996 including Nightmare and Ned the Knight go entirely unnoticed.

The ZZT community on AOL is shown to have plenty of issues itself. Early issues ask readers to email AOL about the creation of a dedicated ZZT/MZX forum as right now it's lumped in with PC gaming (going by the "source" fields of where to download most reviewed games). Later on uploads are incredibly backed up with ZZTers trying to find ways to actually get their games out there, asking people to email them for copies, or celebrating AOL accounts being given a small amount of personal FTP space to host their own files. These delays probably weren't doing any of the more skilled ZZTers releasing quality titles that year any favors.

And of course, there's plenty of humor in the ways which it's dated if you just want a few quick laughs. Please upload a version of your MegaZeux worlds without any of the sound files, it makes the downloads take significantly longer and not everybody has a Sound Blaster after all! One issue contains a list of game design sins with one of the editors constantly butting in with personal asides in disagreement. Every game started seems to be twice the size of the biggest game before it. There's a whole article about beta testing AOL for Windows 95 and how it compares to the Windows 3.1 version. Ambitious high schoolers begin work on first person shooters, promising to make good computer art and not tacky "photographs of the dev team in costumes instead of REAL actors", digging into Rise of the Triad. And they're not "first person shooters" or even "Doom clones", but "Corridor games". Some of the writing in the numerous reviews can be quite amusing as well, sometimes even more-so knowing what kind of careers some of them went on to have working with mainstream gaming news outlets.

As a side note, these newsletters contain plenty of ASCII art headers and as such are displayed with a Code Page 437 font by default for greater accuracy as to what these newsletters were intended to look like. However, there's a good reason why we cp437 isn't the monospace font any longer. On modern displays it can be quite rough on the eyes and as such these articles all have a font selection at the top allowing you change to something that still displays the ASCII art, just not quite as seamlessly while being a lot less harsh to stare at for prolonged periods.

2025 Update - The handful of missing issues have been found! This article has been updated to include overviews of the newly recovered files and make them available for download. These new issues consist of Vol. 4 issues 1-3 and 5-7. They have been added to the zip file of the original text files as well.

Additionally, many issues list pack-ins included the newsletter. These were not listed in the outlines prior to this update. They are linked when available, but note that there's no guarantee that currently archived files are the exact ones distributed with the newsletter. It's possible the demo for Coolness available on the Museum originated from the NL, was released independently and then included with the NL, or is entirely different from what the NL received. These links are for reference what is being discussed within these newsletter rather than a confirmation that the file in question is exact one that was distributed.

All The Issues

Alternatively, you may choose to download a zip containing the raw text files.

The NL Issue Guide

articles/unk/the-nl/preview.png
Author
Various
Publish Date
- Unknown Date -
Category
Historical
Series
Description
Inside: ZZT reviews, MZX troubleshooting, MZX Previews, Mission: Enigma Walkthroguh, Petitoning AOL for a ZZT/MZX forum, ASCII Smiley faces, and more

Lucky for us, while we don't have the original original releases, we have this convenient compilation that was released for folks who missed out on the original run. The four-in-one format of this makes it significantly longer than any of the other sub-articles in this collection.

Issue #1

Issue #2

Issue #3

Issue #4

* There's not enough information here to say if this is Dungeons of Doom, Dungeon of Doom, or something else entirely.

articles/unk/the-nl/preview.png
Author
Various
Publish Date
- Unknown Date -
Category
Historical
Series
Description
Inside: HOTwired, The Good The Bad and the Yellow Bordered, MZX Previews, Mission: Enigma Walkthrough

"Games to look out for" is a list of games to avoid. "Games to get" is a list of games to look out for so you can get them.

For some extreme 90s pop culture, check out the desperate puns of the Batman Forever parody Batman foreclosure preview. They are some impressive stretches.

articles/unk/the-nl/preview.png
Author
Various
Publish Date
- Unknown Date -
Category
Historical
Series
Description
Inside: Chris Part 2 Walkthrough, Ultraware Previews, The Critic Corner, The Good The Bad and the Yellow-Bordered

This is the issue mentioned in the introduction where Yapok-Sundria is almost casually discarded because of a yellow border when the game would go on to have a legacy as a ZZT classic.

* The reviewed version of Yapok-Sundria implies an earlier version that has yellow borders on the starting board. The earliest preserved version has them removed and potentially other more substantial changes.

articles/1995/the-nl/preview.png
Author
Various
Publish Date
Oct 31, 1995
Category
Historical
Series
Description
Inside: Sez Me, The Critic Corner, The School Blues, The Good The Bad and the Yellow-Bordered

ZZT is dying! And it's all MegaZeux's fault with its "ice" and its "lava" and its "player that changes appearance based on the direction they're facing".

articles/1995/the-nl/preview.png
Author
Various
Publish Date
Dec 31, 1995
Category
Historical
Series
Description
Inside: NL NeWz, The Critic Corner

articles/1996/the-nl/preview.png
Author
Various
Publish Date
Jan 31, 1996
Category
Historical
Series
Description
Inside: HOTwired, Company Drama, Alexis Janson Profile, The Critic Corner

Some community drama in this one where Zzturbo/Zpower defends their games after receiving poor scores while the NL staff mentions boards being stolen from other ZZT worlds. There's a pretty generic profile on Janson that reveals information like "enjoys RPG games" and "plays Magic The Gathering".

articles/1996/the-nl/preview.png
Author
Various
Publish Date
Jan 31, 1996
Category
Historical
Series
Description
Inside: Alexis Jason Retires From ZZT, Games To Look Out For, About Link's Chaotic Adventure, ZZT and MZX News Monthly, NL NeWz, The Critic Corner

Some non-first-hand information from Alexis Janson about where to get her ZZT games, retiring from making more ZZT games, the MegaZeux contest, and why ZZT board importing was removed from newer releases of MegaZeux.

On the sad side of archiving, this issue came with a preview for Link's Chaotic Adventure, which while preserved on DigitalMZX, E. CyberBRO states that the preview has 21 boards compared to the current unfinished, unreleased, and unpreserved version with 105!

articles/1996/the-nl/preview.png
Author
Various
Publish Date
Mar 31, 1996
Category
Historical
Series
Associated Files
Description
Inside: Coolness preview, Outpost Software Business Updates, White Tiger Software Updates, NL NeWz, HOTwired, CRiTiqueX MZX, MZX Cranky Kong Korner

The NL NeWz brings up a sudden talent drain happening on the ZZT side of things. The more skilled authors are moving on to making MegaZeux games with significantly relaxed limitations, leaving only more inexperienced and unrefined ZZTers making poor games. It's been a considerable theme throughout these newsletters, with the vast majority of ZZT game reviews being games that receive very poor marks.

There are also plans for an overly elaborate MegaZeux awards show that will happen as a MegaZeux world with the plan being for nominees to submit speeches for their character to read if they win, or remarks for if they lose. It sounds elaborate and like a lot of work for other people, let alone the compiler. An awards show done in-engine, that'd be the day.

The reviews include a review for Caverns of Zeux that complain that it's too ZZT like and shows little command of the language despite being made by the person who created the language. It rules.

articles/1996/the-nl/preview.png
Author
Various
Publish Date
Apr 30, 1996
Category
Historical
Series
Associated Files
None
Description
Inside: White Tiger Column, Hyperware News, NL NeWz - Top Ten Design Sins, Company Updates, CRiTiqueX MZX, The Critic Corner MZX

A very feature rich issue! Without a doubt the highlight is the "Top Ten Design Sins" article inspired by having seen a similar article in a game developers magazine which features a lot of editor's comments by E. CyberBRO finding counter-examples and being generally disagreeable about many of the points. It's the most conflict that ever makes it to print!

articles/1996/the-nl/preview.png
Author
Various
Publish Date
May 31, 1996
Category
Historical
Series
Description
Inside: Really Kewl Stuff, How to tell if you're a good ZZT game maker, NL NeWz, AOL Upload Troubles

Not a whole lot of new info here. There's some suggestions for those with ZZT and MegaZeux websites to be sure to register them with the Yahoo and Lycos search engines. E. CyberBRO discusses problems with MegaZeux uploads not being properly published on AOL, but mentions that AOL members can upload files to an AOL FTP server using their screen name.

articles/1996/the-nl/preview.png
Author
Various
Publish Date
Jun 30, 1996
Category
Historical
Series
Associated Files
None
Description
Inside: The Tiger's Den, ICE! Preview, The Critic Corner,

articles/1996/the-nl/preview.png
Author
Various
Publish Date
Jul 31, 1996
Category
Historical
Series
Associated Files
None
Description
Inside: The Tiger's Den, A new ZZT/MZX CLone FoxEY, The Critic Corner

With the gap between ZZT and MegaZeux being just a few years, it's no surprise that successors to MegaZeux are so quickly being started. FoxEY has support for FLI animations, ZZT/MZX importing, support for using images as backgrounds, and MegaZeux charset/palette support. I've never heard a thing about this one, and I would wager that it didn't get particularly far in development.

articles/1996/the-nl/preview.png
Author
Various
Publish Date
Aug 31, 1996
Category
Historical
Series
Associated Files
None
Description
Inside: NL NeWz, MZXSpace Award Winners, Time Tech Foundation Update, NL Changes, The Critic Corner

This Internet thing is really taking off! A handful of MZXer websites are linked within as the ability to host your own content online becomes more widespread.

articles/1996/the-nl/preview.png
Author
Various
Publish Date
Sep 30, 1996
Category
Historical
Series
Description
Inside: NL Column About Nothing In Particular, Matt Williams Interview, The Tiger's Lair, AOL 3.0 Windows 3.1 vs Windows 95 Beta, The Critic Corner

I'm just completely distracted by the non-ZZT/MZX content in this one. A breakdown comparing two versions of the upcoming AOL 3.0 client that discusses the pros and cons, with the big advantage of the Windows 3.1 release being able to fit on a floppy disk so you can take it with you to other computers easily.

articles/1996/the-nl/preview.png
Author
Various
Publish Date
Nov 30, 1996
Category
Historical
Series
Associated Files
None
Description
Inside: NL NeWz, The NL Column About Nothing In Particular, The Critic Corner, Other News

A whopping two whole sentences about "ZZT 2"! The author isn't named and the only thing mentioned is "rumors of being sued". Take that rumor with a grain of salt, because the the story as we know it today is a far less legal "Hey could you not call your program ZZT 2? Thanks. - Tim" and renaming the project to Z2.

The "controversy" about Bloodgate is interesting as it doesn't seem all that extreme in nature? (Take a minute to watch the demo intro over on DMZX, the presentation holds up great 25 years later.)

articles/1996/the-nl/preview.png
Author
Various
Publish Date
Dec 31, 1996
Category
Historical
Series
Description
Inside: MZX'ed, ZPlayer's Ads, NORMAL? PRoDuCTioNS Previews, The ZOP Stop, The Critic Corner

Easily the most notable thing here is Kev's project list bringing up KevEdit. The earliest release of the popular ZZT editor we have is a 0.1 release from 2000 that was published despite being unable to edit objects solely to be used as a tool for a ZZT art contest to speed up placing tiles with STK colors.

Some time is also spent discussing taking people off the mailing list who have been inactive for prolonged periods of time. Things are beginning to wind down for the NL as is, and I can't imagine the list being trimmed had any benefit. If DeadPhrog wasn't a regular writer for the publication, I'd have worried that this pruning is why there are gaps after this issue in terms of what's been preserved.

articles/1997/the-nl/preview.png
Author
Various
Publish Date
Jan 31, 1997
Category
Historical
Series
Associated Files
None
Description
Inside - The ZOP Stop, The Critic Corner

Zed-Omega Productions promotes their new website and celebrates their first anniversary. The Critic Corner now includes a list of top ten rankings for the reviewed games from month to month.

The reviews cover Doomsday Dream, a game that promises to be fifty parts long. That may be a record for the biggest promise.

articles/1997/the-nl/preview.png
Author
Various
Publish Date
Feb 28, 1997
Category
Historical
Series
Associated Files
None
Description
Inside - The NL Column About Nothing In Particular III, The Critic Corner

The opening article plugs the game SubSpace (Continuum).

It also includes some musings about how it seems like everyone is obsessed with creating RPGs for MegaZeux. The author wonders what happened to the development of the ZZT clone Z2.

articles/1997/the-nl/preview.png
Author
Various
Publish Date
Mar 31, 1997
Category
Historical
Series
Associated Files
None
Description
Inside - Sorve: First Blood Preview, Zmenu Advertisement, The NL Column About Nothing In Particular IV, Surprise Software Update, The Critic Corner

The issue begins with a information on a ZZT-turned-MZX RPG Sorve, a game named for its villain who has escaped from prison and must be captured. It promises a large number of characters and will be full of "battles, passion, monsters, and more". The author admits that they're still working on a document for the game and have yet to begin programming it.

An ad promotes an upcoming utility Zmenu, a game/save manager for ZZT that lets you work directly with zip files that are automatically extracted and then launched with ZZT.

The Column About Nothing discusses the differences between traditional languages like C versus ZZT-OOP/Robotic. Readers are asked to submit articles due to lack of recent output, but no newbies please. We again are asked to please download the incredible game Subspace.

The surprise software update mentions a game called Perception with a spell system, good story, and new music, but offers little specific information. A website (not sure if specifically for the game or not) is in the works. Hints of another game that will require features of MegaZeux 3 are dropped.

articles/1997/the-nl/preview.png
Author
Various
Publish Date
Apr 30, 1997
Category
Historical
Series
Associated Files
None
Description
Inside: Rants, Yet Another NL Column About Nothing In Particular, The Critic's Corner

This issue opens with a "rant" that feels more like a discussion about how different types of games focus on different things. It starts off by talking about the roguelike Ancient Domains of Mystery which is fun to see here years before half of the ZZT community got hooked on the game in the mid 2000s much to the chagrin of those who didn't play and were subjected to constant ADOM talk.

articles/1997/the-nl/preview.png
Author
Various
Publish Date
May 31, 1997
Category
Historical
Series
Associated Files
None
Description
A Picture, The Critic Corner

A very short issue consisting of just two features.

"A picture" is ASCII art of a tombstone with Janson's name on it and flowers on the grave, presumably for her having decided to leave MegaZeux and its community.

Two of the games featured in The Critic Corner are well-respected MegaZeux releases. Spirit Revenge is noted as having already won a MEGAZEUX EXCELLENCE award from the MegaZeux Stockpile website.

articles/1997/the-nl/preview.png
Author
Various
Publish Date
Jul 31, 1997
Category
Historical
Series
Associated Files
None
Description
Company News, The Critic Corner

Another short issue.

Guyver's "Company News" attempts to start a new feature very late into the NL's lifespan, consisting of interviews with the heads of various MegaZeux companies. While it sounds like the first interview with Permanente of Eternal Fantasies was done, the segment is more of a summary of the interview than any sort of back-and-forth conversation or question/answer format. All information is presented by Guyver.

Other companies to be interviewed are listed in abbreviated form. "NR, AD, KPI, EF, and Tekktonik", which are likely New Revolution, Autumn Dreams, Krozen Pow Industries, Eternal Fantasies, and Tekktonik Applesauce.

"The Critic Corner" gets three duds, and is quite harsh on Clicksoft World for asking for a registration fee in particular. It is suggested that the game's author learn ZZT first before trying to make MegaZeux games.

articles/1997/the-nl/preview.png
Author
Various
Publish Date
Aug 30, 1997
Category
Historical
Series
Associated Files
None
Description
What's The Problem?!, The Critic Corner

While again low on features, this issue does have more reviews than the previous few.

"What's the Problem?!" deals with the issue that many new releases are games that suck. Comthought suggests that more experienced ZZT/MZXers can be helpful by sending them e-mail with some advice on some good games they can study, avoiding attempts at charging for registered versions, and suggesting they have potential. Even so, the example of a good letter still comes off as a bit mean-spirited to me...

And if they get mad at you for sending a nice letter: cuss them out.

articles/unk/the-nl/preview.png
Author
Various
Publish Date
- Unknown Date -
Category
Historical
Series
Associated Files
None
Description
Inside: Letters from the Predator

The final issue. Just a single article talking about the NL's return and asking for submissions.


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