The Magic Journey

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The NL - Volume 2 Issue 1

Inside: HOTwired, The Good The Bad and the Yellow Bordered, MZX Previews, Mission: Enigma Walkthrough

Authored By: Various
Published: Unknown
Part of Series: NL

         โ”Œโ”€โ”€โ”  โ”Œโ”€โ”€โ”      โ”Œโ”€โ”€โ”
         โ”‚   \ โ”‚  โ”‚      โ”‚  โ”‚
         โ”‚    \โ”‚  โ”‚      โ”‚  โ”‚
         โ”‚  โ”‚\    โ”‚      โ”‚  โ”‚           Volume 2 "The Next Generation"
         โ”‚  โ”‚ \   โ”‚ โ”Œโ”€โ”  โ”‚  โ””โ”€โ”€โ”€โ”€โ” โ”Œโ”€โ”
         โ””โ”€โ”€โ”˜  โ””โ”€โ”€โ”˜ โ””โ”€โ”˜  โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ””โ”€โ”˜
               SPECIAL EDITION

ZZT-MZX Newsletter                       Issue 1 (The First Issue)

Head Of Staff:  NL KSDOS
Vice Heads Of Staff:  ChrisK2018, ???? (This could be you.)
Official Game Reviewer: ChrisK2018
Official Game Previewer: ???? (This again could be you.)


                          โ”‚ PACK-IN'S include โ”‚
        โ”‚                                                       โ”‚
        โ”‚    *  All the issues from Volume 1 of the NL 1-4      โ”‚
        โ”‚       compiled by Chris Kohler                        โ”‚
        โ”‚                                                       โ”‚

NL KSDOS: Welcome to another edition of the NL currently bringing you the 
up to date ZZT and MZX games and information and reviews.  We are working
hard to create a better NL.  But, we need your help.  This NL cannot be 
complete without your support.  We still need a PREVIEWER who will receive 
all the previews that the public gives out.  You could even have your game
included with the release of the NL.  This special edition of NL includes
the NL Volume 1 pack-in with the first four issues of NL.  Now here's 
HOTWIRED presented by Kevin Vance, president SmartSoft.

 โ–„โ–ˆโ–ˆ   โ–ˆโ–ˆโ–„   โ–„โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–„  โ–„โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–„
โ–ˆโ–ˆโ–ˆโ–ˆ   โ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–€โ–€โ–€โ–ˆโ–ˆโ–ˆโ–ˆ โ–€โ–€โ–€โ–€โ–ˆโ–ˆโ–ˆโ–ˆโ–€โ–€โ–€โ–€ โ–€โ–€     โ–€โ–€ โ–€โ–€โ–€โ–€โ–€โ–€ โ–€โ–€โ–€โ–€โ–€โ–€  โ–€โ–€โ–€โ–€โ–€โ–€โ–€ โ–€โ–€โ–€โ–€โ–€โ–€
โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆ     โ–ˆโ–ˆโ–ˆ     โ–ˆโ–ˆโ–ˆโ–ˆ     โ–€โ–€  โ–€  โ–€โ–€   โ–€โ–€   โ–€โ–€   โ–€โ–€ โ–€โ–€      โ–€โ–€   โ–€โ–€
โ–ˆโ–ˆโ–ˆโ–ˆโ–€โ–€โ–€โ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆ     โ–ˆโ–ˆโ–ˆ     โ–ˆโ–ˆโ–ˆโ–ˆ     โ–€โ–€ โ–€โ–€โ–€ โ–€โ–€   โ–€โ–€   โ–€โ–€โ–€โ–€โ–€โ–€  โ–€โ–€โ–€โ–€โ–€   โ–€โ–€   โ–€โ–€โ–€
โ–ˆโ–ˆโ–ˆโ–ˆ   โ–ˆโ–ˆโ–ˆโ–ˆ โ–ˆโ–ˆโ–ˆโ–ˆโ–„โ–„โ–„โ–ˆโ–ˆโ–ˆโ–ˆ     โ–ˆโ–ˆโ–ˆโ–ˆ     โ–€โ–€โ–€โ–€ โ–€โ–€โ–€โ–€   โ–€โ–€   โ–€โ–€  โ–€โ–€  โ–€โ–€      โ–€โ–€   โ–€โ–€
 โ–€โ–ˆโ–ˆ   โ–ˆโ–ˆโ–€   โ–€โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–€      โ–€โ–ˆโ–ˆโ–€      โ–€โ–€   โ–€โ–€  โ–€โ–€โ–€โ–€โ–€โ–€ โ–€โ–€   โ–€โ–€ โ–€โ–€โ–€โ–€โ–€โ–€โ–€ โ–€โ–€โ–€โ–€โ–€โ–€
                           All You Don't Need To
                           Know About Everything

By Kevin Vance
President of SmartSoft  
or just plain Kev Vance on AOL

IMMENSELY STUPID GAME DEPT.  Some games you get out there on the ZZT/Adventure
library are enough to make anybody puke.  You know what I'm talking about:
those  yellow-bordered, no-object, bad-ansi, two-board piles o' JUNK!!!  Most 
people would say "Don't waste your download time on them."  I say, "What 
download time?"  Currently, the chances of getting abducted by pink aliens 
that are all named Bob are greater than picking up a truely decent ZZT Game on  
AOL.  When (and or IF) the ZZT/MZX Forum comes out, I hope you people make a
seperate directory for GOOD Games.  Which brings us into the next topic.
CATCHING Z's DEPT.  I wonder if anybody remembers the ZZT/MZX forum.  A place 
which now can only be found in dreams...The wonderful forum where you can
go for GAMES, TIPS, ETC.  It was supposed to be done LAST MONTH for crying
out loud!  It's the fifth longest delay I've ever seen (see below)

Longest delays

1. WINDOWS '95

Games to look out for:

  It's okay until you get to Han Solo's Falcon.  Then all you get is a cheap-o
  ending and a complaint about how hard it was to make the game.
  Yellow boarders   โˆš
  Low-to-no objects โˆš
  Bad grafix        โˆš
  5 boards          โˆš
  Need I say more?
  It's a nice idea, but you can't beat it without cheating.  It's all yellow
  bordered.  The menu looks nice...except for the fact that you can go to ANY

Games to get:

  This game is great!  It's long, but not boring.  You can beat it without
  cheat codes.  The author uses a lot of #CHAR commands, so everything looks
  good.  The only problem I have with it is the excessive use of dark rooms*.
  Okay, I admit it.  I wrote the game.  It only took a few days, but It's the
  only game in it's type.  It is HUGE!  There are no yellow borders.  The
  ending is just through a locked door in the begining, but there are check- 
  points that you must pass before you see the ending.

* Well, not really excessive, but I don't like dark rooms. 


 MetaMan: Join MetaMan in his quest to stop Dr. Willey (the science nerd) from
          taking over the world.  Fight bosses such as Meat Man and Freddie
          O'Bannon (name changed on purpose) to get weapons such as the
          Sausage Shooter and the O'Bannon Cannon.

 Batman Foreclosure: You take the role of Batman as he and his sidekick, 
                     Feathers, take on Flat-Face and The Rigmarole.  You must
                     stop them and their evil plot to kill Carl the Midget.
                     HERO TIP #478: Remember, Batman, to keep your secret
                                    identity as Bruce Springsteen safe.

Stuff that goes *BELCH* in the night (the lighter side of ZZT)
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”       โ”‚Dear Mr. Science,     โ”‚
โ”‚Wanted: A doggie door โ”‚       โ”‚  How do gems give youโ”‚
โ”‚for sliding glass doorโ”‚       โ”‚health?  Eating them  โ”‚
โ”‚(dog always needs to  โ”‚       โ”‚doesn't work.         โ”‚
โ”‚go for walk when I'm  โ”‚       โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
โ”‚ZZT-OOP'ing.)         โ”‚       
                              End of HOTwired

NL KSDOS:  About the Longest Delays I would also like the add the longest 
delays I've ever seen too.

          NL KSDOS Longest Delays

          1. Nintendo's Ultra 64 (April 96)
          2. Link's Chaotic Adventure (MZX) by KongoSoft*
          3. Any Decent ZZT/MZX Games

   *This game of mine was scheduled for release by March/April.  Musta
    Delayed it about a thousand times.*

Anyway here's Chris Kohler with the reviews:

Chris Kohler's Stupid ZZT/MZX reviews
"Now fried with Vegetable Oil"

The Good, The Bad, and The Yellow Bordered::

Excellent\Cool\Okay\Bad\Garbage\Evan Darrow

Mission: Renaissance
Rating: Cool

Mission Renaissance is a game that we'd all like to be able
to do: a project for school.  Since I had just studied the
Renaissance last year, I knew all of this stuff so I am a
pretty good judge of how educational this game is.

Surprisingly, it is even fun.  MR sports excellent graphics
and sound, and it is fun to play.  I would recommend getting
this as it is even an okay learning tool.

Rating: Cool

This game, while having NoPoint, is actually fun in a sick
sort of way.  It's kind of like IOJ with no actual game
cleverly hidden inside.  Enjoy the Garden of Nolej.

"I don't care about COINS!  Where the fuck are the TORCHES?"
MZX Game Reviews

Jungle Mack
AVAILABILITY: Send Email to :  MegaKev
Rating: Bad

Well, Jungle Mack is the first side scroller for MZX.
Hopefully, later games will drastically improve over JM
because, frankly, it's not fun at all.  The graphics and
sounds are top-notch, and the game is huge.  However, the
INCREDIBLY POOR control mechanics really make this one
another Trash Can inductee.

Joe And The Wandering Targets
AVAILABILITY: Send Email to :  KRohleder2
Rating: Okay

One word: funny.  This game is kind of like NoPoint but it is
a bit more involved and there is actual action to follow.
You play as Joe the Stick figure man and must suffer through
rounds of Barney shooting, fun on the Starship ExtraFries, a
huge fight with The ZZT Man in the Yellow Bordered Room, and
endure looking at a caged-up Super ZZT guy (wierd).  You
watch an Energizer commercial and then blow up some inert
bunnies.  All in all, it's fun.

AVAILABILITY: Send Email to : TChong
Rating: Excellent

Have you ever played a ZZT or MZX game that is a "conversion"
of a popular video game or computer title?  Well, if you have
you know that they usually suck, or, are very scaled-down.

This is not the case with Tron.  Tron MZX, besides offering a
spectacular-looking and playing version of that old arcade
classic, Tron, improves upon it greatly by adding 2 new
modes and different game-enhancing options.

You can play 2-player TRON with a friend, or you can play
MegaTron with 3 computer opponents after you.  You can juice
up the game with Ammo, Health, or Bomb modes, or you can just
play a game of Classic Tron.  Any way you slice it, Tron is a

"It's 1% done!  It's 1% done!!!!!!"

FOR A FREE PREVIEW:  Send Email to :  TChong

Continuing in the tradition of Tron, HipWare keeps on moving
with PacMan.  For you lovers of the arcade game, PacMan aims
to please.  It's just as accurate as Tron.  Get your hands on
an early version and see for yourself!

Visual Death

The first hand-to-hand combat game for MZX, Visual Death
borrows from many famous fighting games.  I must say, VD is
the best fighter I've ever seen on MZX or ZZT. Check it out
for yourself.

NL KSDOS: And now....time for:

Mission:Enigma   -   The Unofficial Walkthrough

The Castle Exterior:
As you begin, stand in the space north of the rose bush until
the man runs up and enters the castle. Follow him in.

The Castle Interior:

First Floor:

Find the bookshelf that reads "Dos 9.1h Manual" and Read it.
The bookshelf will move. Enter the lower left room. A knife
will whiz by, grab it from the north or from the south. Touch
the wine bottle and break it, take a shard. Enter the lower
right room and touch the guard. Take the key and vest and
touch the door and insert the key. Go into the basement.
Ignore the bucket and oil drum and go west then north. A
guard will jump out. Touch him and take the ruby ring and
lantern. Pull the bar on the wall to your right. Now push the
bucket under the oil drum and shoot the drum. Pick up the
bucket full of oil. Exit the room the way you came out.
Go back outside.

Castle Ext.

Grab the clay from the moat and enter the other door. Grab
the gloves and leave the way you got in. Enter the castle.

Castle Int.

Go back in the basement. Go to where the bar is and go west.
Push the 2nd bucket under the section of water pipe that is
jutting out (in the middle horizontal section). Go to the
water switch ( โ”ฌ ) and turn it off. Now go to the pipe
jutting out and shoot it to puncture it. Turn the water on
and immediately off or you get flooded out. Plug the hole in
the pipe with the clay and turn the water back on. Turn the
air conditioning (green box) to maximum. Go back to the first

Go into the upper left room from the middle left room. Uncork
the bottle of wine. Go back to the basement and shut the air-
conditioning off. Go to the vent that is right above the
wedge (brown , ) and cork it. Turn the aircon back on until
that vent explodes. Go up to the white diamond and touch it
and replace it with the ruby ring. Push the mirror up to the
upper right corner of the room. Touch the laser firing
mechanism in the UL corner of the room and fire the laser.
The wedge will set on fire, douse it with water.

Enter the room with the yellow boulder through the laser
room. Push the boulder into the vent so it explodes. Push the
boulder out of the room and touch the spring wall to move the
boulder. Through creative pushing you will be able to get the
boulder into the middle left room to the upper left room to
the room with the throne and 2 blue fakes. Place the boulder
on the right blue fake to open the throne and go in.

         The Electro Maze

         When you enter this floor, the white and black  wizards  whom
         you met on the title screen appear to you and you hear a tale
         of their past with the evil Dr. Kris. Maleen, a white wizard,
         who knows CURE, uses it on you, and uses EXIT. Karen, a black
         wizard, opens the gate to the Electro Maze. Here you must use
         10 buttons to   turn  on  and  off  the  electrical  barriers
         blocking your way.  For easy reference,  I  have  labeled the
         buttons as so:

                                9      10

               1  2  3           4           5  6  7       8

         Press buttons 4,  3,  9,  10,  2,  5, 6, 8 to  open  all  the
         barriers. Karen will  cast  FIRE in the ice blocking your way
         and you will move on to...

         Comm-Thought Exterior

         The gigantic computer Comm Thought  lies ahead, broken. Might
         you be able to fix it? After trying to turn it  on, touch the
         gate leading into  it and Maleen will cast SHRINK. Inside the
         computer, clear the rubble using  your  gloves  (if you don't
         have them yet, go back and get them - see the first guide for
         more info). Go  over  to the control panel (reversed  circle)
         and open it. Take the small silver key and retrace your steps
         back to the  Electro  Maze. Open the silver door on the right
         side and slip through the series  of  passages  that  follow,
         down to the basement. Light a torch and read the  manual. The
         meaning of FEED  GAC  will become apparent when you study the
         red buttons inside CommThought.

         After going back to Comm Thought Interior and punching in the
         right combination of buttons (the button letters are in their
         object names), the force field  will  vanish. Touch the space
         between the cut wires and fix it with the water coming out of
         the nearby pipe. CommThought will be re-activated,  so return
         to the exterior.

         CommThought will invite  you  to  a game of GEMini, but first
         enter the blue passage to the  right  and  take  the  unit of
         ammo. Return and enter the green passage.

         Study the rules  and  memorize them (they are fairly simple).
         Unfortunately, the programming on this game is totally random
         so there is no way of telling you  what to do.  With practice
         you will quickly become a GEMini master.

         Winning the game, exit the green door and hurry  as  fast  as
         you can to the door blocked by the boulder, over on the left.
         While you are  running,  you will engage in conversation with
         CommThought (you can read this  since it pauses the game) and
         Maleen will cast  LIT  on  the machine.  You will  almost  be
         flooded out, but  if  you  touch  the  boulder  fast  enough,
         Maleen's LEVITATE will work and you will escape.


         Run as fast as you can to avoid  being  flooded  out, and get
         through the door.

         After you escape,  Karen  will  cast AVALANCHE  to  stop  the
         flood, but you  will  be  trapped  battling with Dr. Kris. He
         uses hypnosis to take control  over  Karen  and  Maleen,  and
         summons a gigantic  Demon.  You have the option  of  fighting
         all four of  them,  but  you  must  eliminate Dr. Kris first,
         because he can  use CURE and  has  control  over  Maleen  and
         Karen.  After killing Dr. Kris, Karen joins your party again,
         but Maleen will reveal her true evil side and  fight with the
         Demon. Since Maleen  can  use  CURE,  you must kill her first
         with fight attacks from you only.  When  Maleen is killed the
         Demon will attack  full  force  and you must battle  it.  Use
         Karen's LIT and  FIRE  spells  liberally, as they do the most
         damage to the demon. After a brutal  battle,  the  Demon will
         fall and you  will  progress  to the game's final  challenge.
         Unfortunately for you,  I  don't  want  to spoil every single
         thing in the game as there are  some things you should do for
         yourself. So this  will  be  the  final  installment  of  the
         Mission Enigma guide.  I  hope  that  you  found  this  guide
         helpful, because I know that this game is hard to figure out.

The Walkthrough was created and compiled by Chris Kohler.

Preview of Vol. 2 Issue 2 of NL:

        1. My new column called "The Kong Speaks out"  which gives my
           personal opinions of stuff about ZZT/MZX and other junk.

        2. More reviews

        3. Maybe some previews brought to you by someone who want's to be

Future Pack-In of Vol. 2 Issue 3 of NL
        1. Tired of those short MZX Games.  Sure it's graphical but doesn't
           last long enough.  Included with issue 3 will be an amazing
           MZX pack-in from *KONGOSOFT* finally you'll get to see it.  It's
           and old RPG classic.

====== A Worlds of ZZT Production ======

The Worlds of ZZT project is committed to the preservation of ZZT and its history.

This article was produced thanks to supporters on Patreon.

Support Worlds of ZZT on Patreon!

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