As usual, I took my good sweet time in publishing things. You never know how fast the queue will fill and with the month ending as well as a 2.4 Hours of ZZT jam ongoing over the weekend, there's no more time to spare. Expecting a few new uploads in the next couple of days, I've bumped the size of this one a little bit so that the two new games by Noser and BigTimeDude get some time on the front page before there's an influx of titles to potentially have in the spotlight.
At least it isn't all Star Wars now!
Contents
“Weaver Pixel Twenty-Eight” by Noser (2024)
Program Description
Flip gravity to guide the yellow pixel to the white goal. A physics action game for WeaveZZT with connections to Gravver and Hover-Pixel 384.
wp28.zzt is the main version. As it uses WeaveZZT features for animation in an unusually CPU-intensive way, wp28alt.zzt is included as an alternate lower-CPU-usage version.
After years of study in advanced theoretical particle pixels, Noser bring us: the pixel! This tiny dot needs to reach the exit of each level with you in control of whether gravity points down or up. A custom character set can place the dot in any possible pixel in a character, making this Weave ZZT's first non-grid game. And we're not just talking bouncing around at 45 degree angles, there's some physics to this one!
“Legend of Zelda: Termina's Eclipse Demo Version” by BigtimeDudeProductions (2024)
BigTimeDude is back with another surreal comedy demo, this time inspired by the Zelda series. Fans will find what they're here for: unusual looking boards, unexpected art conversions, and that 90s fan game vibe where anything can happen.
“Captain Cutlass Project Dump” by Dr. Dos (2024)
Various in-development files for The Treasure of Captain Cutlass, a game I made last year for the DOS Game End of Year Jam.
“The Star Wars Combat Simulator v1.0” by Bryan St. John (1994)
Hop in your X-Wing and shoot down the empire's fleet of TIE fighters as you blast your way to the Death Star. Or, just walk right to the exit. Who's gonna stop you, Darth Vader?
“Star Wars Trilogy: Special Edition” by Joshua Fadriquela (1997)
A highly abridged retelling of A New Hope. Droids escape. Droids found. Solo hired. And Death Star.
“Star Wars Trilogy: Special Edition (Update)” by Joshua Fadriquela (1997)
A highly abridged retelling of the original Star Wars trilogy! The first (fourth?) chapter is cleaned up a little, but now the two sequels are represented as well. Some nice ZZT drawings of famous ship designs in this one.
“C.G. Star Wars ZZT Trilogy” by Xwing Red4 (1995)
The whole darn trilogy again. This time the numerous scenes where Luke wanders through an identical desert are kept. This one really loves its tigers as Storm Troopers.
“C.G. Star Wars ZZT: Part 1 (alt)” by Xwing Red4
Another instance of a different revision of a game that's almost, but not quite the same as the first game in the full release.
“Star Wars: Episode IV: A New Hope: Part One” by Blake Darlin
One of the nicer retellings. This one sadly stops as you board the Falcon, but it has some great art, a clever smoke and fire effect, and it doesn't make you walk across empty boards to get where you need to go!
“Star Wars: Episode IV: A New Hope: Part One (alt)” by Blake Darlin (1995)
You know the drill by now. A few tweaks to descriptions in this version, and an alternate ending screen.
“Star Wars: Shadows of the Empire” by Patrick Wade (1997)
You got Dash Rendar dreams of wampas eating Luke Skywalker, big bosses that don't really do all that much, and an asteroid field maze. I've never played Shadows of the Empire, but this seems to have gotten a number of set-pieces included at least.
“Star Wars: A New Hope” by Dan Page (1996)
Another speedy retelling. Your typical yellow bordered adventure in which Luke can walk through the sky as it's just fake walls with no barrier between it and the ground. I mean, I guess it makes sense given his name. Again, the emphasis on placed on the film's opening, and then once you meet Han it's practically over.
“Star Wars: Shadows of the Empire” by Dan Page (1996)
A different take on Shadows, that suffers from all the same flaws. You gotta love the giant Boba Fett at the end though!
“Star Wars: Return of the Jedi” by Dan Page (1997)
Lastly, a Return of the Jedi game by the same author as the previous two titles. The author's programming improves a bit here, so while the bosses are still large immobile enemies that rely on spinning guns, you have a target to shoot and some dialog for doing so. The full-height Vader and Palpatine bosses are some real peak ZZT design. Very recognizable yet incredibly simple.