Series Overview - The Joy of ZZT
Last Updated
May 28, 2020
Latest Article
Total Articles
10
Description
Livestreams which showcase how to create your own ZZT worlds using the KevEdit editor. This video tutorial is intended for beginners, starting from a fresh install of ZZT, Zeta, and KevEdit. It covers basic ZZT elements, ZZT-OOP programming, developing an engine, and general ZZT game design tips
Articles in Series
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Title | Author | Date | Category | Description |
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Dr. Dos | May 28, 2020 | Livestream | Tying it all together and doing some playtesting |
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Dr. Dos | Apr 29, 2020 | Livestream | Creating a final battle sequence with a goal other than "shoot a boss a lot" |
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Dr. Dos | Apr 08, 2020 | Livestream | Using messages sent between objects to transform ZZT's gameplay and make an engine |
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Dr. Dos | Mar 26, 2020 | Livestream | Squashing Bugs and One More Puzzle |
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Dr. Dos | Mar 10, 2020 | Livestream | Quizzes, Boulders, Keys, and Target Practice |
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Dr. Dos | Feb 27, 2020 | Livestream | Zaps and Restores. Sets and Clears. Rescuing robots and atomizing children. We call it ZZT. |
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Dr. Dos | Feb 20, 2020 | Livestream | Learn how to program with ZZT-OOP by spending 30 minutes making fish in a mall's pond swim around |
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Dr. Dos | Feb 13, 2020 | Livestream | Making some visually interesting boards without creating a purple key gauntlet |
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Dr. Dos | Feb 07, 2020 | Livestream | Making an action board: Considering creatures, items, and player flow |
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Dr. Dos | Jan 30, 2020 | Livestream | Checking out the basics in preparation of making a ZZT game |
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