Series Overview - The Joy of ZZT

pages/series-directory/the-joy-of-zzt.png
Last Updated
May 28, 2020
Total Articles
10
Description
Livestreams which showcase how to create your own ZZT worlds using the KevEdit editor. This video tutorial is intended for beginners, starting from a fresh install of ZZT, Zeta, and KevEdit. It covers basic ZZT elements, ZZT-OOP programming, developing an engine, and general ZZT game design tips

Articles in Series

Sort by:
May 28, 2020 Jan 30, 2020
TitleAuthorDateCategoryDescription
Dr. Dos
May 28, 2020
Livestream
Tying it all together and doing some playtesting
Dr. Dos
Apr 29, 2020
Livestream
Creating a final battle sequence with a goal other than "shoot a boss a lot"
Dr. Dos
Apr 08, 2020
Livestream
Using messages sent between objects to transform ZZT's gameplay and make an engine
Dr. Dos
Mar 26, 2020
Livestream
Squashing Bugs and One More Puzzle
Dr. Dos
Mar 10, 2020
Livestream
Quizzes, Boulders, Keys, and Target Practice
Dr. Dos
Feb 27, 2020
Livestream
Zaps and Restores. Sets and Clears. Rescuing robots and atomizing children. We call it ZZT.
Dr. Dos
Feb 20, 2020
Livestream
Learn how to program with ZZT-OOP by spending 30 minutes making fish in a mall's pond swim around
Dr. Dos
Feb 13, 2020
Livestream
Making some visually interesting boards without creating a purple key gauntlet
Dr. Dos
Feb 07, 2020
Livestream
Making an action board: Considering creatures, items, and player flow
Dr. Dos
Jan 30, 2020
Livestream
Checking out the basics in preparation of making a ZZT game
Sort by:
May 28, 2020 Jan 30, 2020