Daedalus' Obelisk

Author
Released
Size
150.7 KB
Rating
5.00 / 5.00
(1 Review)
Board Count
62 / 63
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Submitted By
Date
4 months, 1 week ago (Dec 11, 2023)
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Bug Report
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The game intends to keep track of how many of the games two secrets the player has found, and display that number on the end screen.

The code which handles tracking this mistakenly sets SECRET 1 instead of SECRET1. Without the correct flag being set, the second secret discovered will never set SECRET2 as the game believes it to be the player's first discovered secret.

In addition, the secret counter at the end of the game doesn't check for SECRET1 or SECRET2 -- it checks for SECRETS1 and SECERTS2 [sic], respectively, so the counter will remain at 0 even if you've found both of them (with or without the error above fixed).

(Report entered by Dr. Dos, original report by The Green Herring)

Submitted By
Ando
Date
4 years, 8 months ago (Aug 12, 2019)
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Review
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This was easily one of the most impressive games that I've ever played concerning those made with ZZT, although it is not THE most impressive (that would go to Eli's House by Gingermuffins). Darren Hewer definitely knows enough about the mechanics of ZZT in order to utilize and manipulate them in ways that I never thought possible. Often when I hear of a "platformer" being made through ZZT, I get the impression that it is at best imperfectly made and typically is simply a player scrolling through a narrow passage of fakes bordered by solids, but he really made it work, and that in combination with the creative open world that he had made this a very fun game. The dialogue could be a little corny at times, but that was completely forgivable given how fun the game was and it is still better off not having any amount of vulgarity in a game (I personally still have a problem with that).

All in all, very well done!

Rating
5.00 / 5.00

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