Man I thought I already reviewed this but I guess I didn't? OK
Myseri has dull graphics (with a few cool exceptions) and the programming is shoddy: objects lack finesse and often trap the player unit, forcing you to either zap the object or restore from an earlier save. Oftentimes these objects are your allies, making the game more frustrating than it should be.
Having said that, the writing is pretty good for a ZZT game, and the main action sequences (there are about four or five "levels"), despite problems, are all engaging.
Hazards are often unannounced, but with some careful saving (save before entering new screens), you shouldn't have too much of a problem. It's a real shame that technical shortcomings hold back this otherwise good adventure game.
I only played a little bit of this.
Anyways this game is good. The graphics aren't much to brag about, and the programming is a little iffy at times, but it has solid dialogue and the story is very original. It gets a 3.5 for originality and good effort.
Myseri is a fine example of a ZZTer trying perfecting his craft. It has many aspects missing from less than adaquate titles. First off, it has a plot! You start in a field, in the middle of a circle of stones. Like the Avatar of Ultima, you are a stranger in a strange land destined to bring peace. The setting mostly medevil with a small amount of tech (steam boat?) and the graphics represent the mood nicely. The game play is a plesent mix of styles and while there is some generic shooting (hard to avoid I know) the game keeps you guessing, especially in the forest, which I thought was the highlight gameplay-wise.
Still there are a few hang-ups. This first happens after the difficult engine room on the boat when it begins to sink. Running from the water(slimes) is hard, and in the last room your compainions can block the steel doors allowing the entire room to be flooded. I'll give a piece of advice that was given to me, having objects follow you board by board looks unprofessional as they don't really match up and can get in the way. It's better (depending on the situation) to just assume the player represents the group. The other hangup was the castle, which, when compared to the rest of the game, seems rushed and is essentially just one big lion shootout.
The boss fight in the end was satisfying and a lot of fun I must say.
Graphically the game looks pretty good. There are a few bland areas, namely the begining in the snow, and the king's secret throne room. The towns are the opposite and look good because a varity of fakes are used for ground cover(along with some fades for water such), but there's no texture to the snow, and the floor of the castle is pretty bland (think carpet, like in the temple).
If FYNDR continues to progress with his games like he did here, we're in for some awesome games soon (We'd better be)
Good game but a little tiring for the forest part.
Id wright more put all you need to do is play the game.