Ahh yes. Chon nevered did disappoint me in none of his games and The Mercenary is not an exeption. It's all because of his sence of taste. He seems like a congenial person to hang around with. Ehney weh, I manage to get this review done since I'm still computerless(grrr).
Funfactor-If you like ArcadeSpeed, AdventureRPG. Yewl lolve thos! And it doesn't take long to complete.
Features/Elements-The relic is the feature advertised in this game, as it is used in going places like many of the crap in the Zelda series(I had a similar idea from that). But, unlike some game as,"you gotta get this to go there", or anything that you got to get those idems respectively. In this game, he has broke the bonds of liniar adventure and gives you the freedom to play your character...Oooh, but no story and no interacting people other than Chon and a bunch of merchants though. Hmph, tuff. Whatcha have is a choice of picking a Rope to go across gaps and lava pits, a Power Glove(see there) to move rocks, or a thief tool, or "A Pick" to unlock doors and junk. Each choice will alter your path in your journey. Juicy!!
There are lots of well programmed OEs, such as the ones in the fire dungeon, and ice dungeon. The favorite is the ??? that uses its power to make the candles shoot(never though of that). The thing is that there are so many different ones that keeps your bloodlust going. Incountering a new enemy and see what it takes to take'em out is always my thang roh huhl. More I can say about other games,"Wow...another damn bear." There's also candy coated items you can collect. Sweet!!
Speed-Physically on my (brace yourself) PS/1 (ouch!), the game ran at half the normal speed. I've found the problem. Five BoardObjects on each board have no pauses. It toke me 15min to go to every board and add /i under :loop. That no problem with me and the game ran the way it should. Now to the game itself. You choose the relic you start and from there, you can immediately start playing. I like that.`v'. But you do have to run back and forward to buy shtuff and upgrade your weapons. How fast you progress through the game depends on the person. If you want to go on a hunt for blood, items, and cash, it might take you longer. The dungeons are well lenght also and it won't take long to take out each dungeons masters. The combat system is also speedy. "Chop, chop, kapow!! You gain 10XP". Smoother than the bluntly stoping of many combating windows. And of course, lack of story sequences that we are not going to get into in this section.
Visual-You can tell graphic is not one of his feats as he uses the "overly used" fades. One more time "_OVERLY USED_" fades, as in it's just about everywhere. I know that there are many other ways to make value that they need to be balanced. The many color he uses on the dungeons keeps them from being boring and bland. That's one thing I like about him. The level design is always good.
Sound/Music-The music kicks, but I can't help having a deja vu of the style of the music. I like it.
Imagetry-Auhh...There's no supporting text that gives the scription of the rooms you incounter. These are the things that draws the player into the game by highthening the sences. With little to no graphic, these powerful discription will saturate player with there own imagination like in books and literary work. A DM like me knows this. But remember the size of his file though...KABOOM!!!
The name says it all. You are hire to defeat the three dungeon master and take out the Ring Leader. It might not answers why but thats as far as I can get from there. Anyway, it hard to come up with a desent story and worry about the game. Ain't like it would die without one.
Since you kick'd it's butt from left to right, let's do it vice versa. The relics made it possible to break it from liniarity. And cause of the speed, and changing gameplay, it came close of having no end.
I'll say this again, I always had liked his games, and uhm...anymore of you players uses me as a waterhose or flippers can go jump. I hate freezing cold water. FIN