Merbotia
-
The medkits found in the Secret Cave do not actually provide any health, while displaying a "25 Health!" message
-
The boss's desk aboard the space station doesn't properly zap its :touch or :scoot labels after the player kills the boss, allowing them to repeat the conversation with the dead character.
-
The game's ending sequence has the player lose thirty health as part of their rough landing. If the player doesn't have this much health, the label the code is intended to jump to doesn't exist and an error is thrown. This sequence was either not coded or intended to re-use the :dead label that does successfully activate if you lack enough ammo to deal with the muggers.
(Report entered by Dr. Dos, first issue reported by Zinfandel, subsequent reports by The Green Herring)