Hall of the Kunger Binb: Episode 1+2
The feature to build weave 1.4 doesn't work. The batch file keeps deleting the BIN and DIST folders so it can never find the necessary components.
Even removing those lines from the batch file doesn't result in a functioning DOS version of Weave.
And of course the updated itch.io version doesn't even have the build option so I had to import that from the old file.
I strongly dislike Zeta for removing the ability to rebind keys. The online playable here on the Museum has issues with my interface. I would like to play this on my own drive but without a functional DOS version that's not possible.
The Distant Shores DLC in versions 4.1 and earlier can softlock if you transition between boards while the buildARR is taking you on the tour of his factory basement. This has been patched and you can now collect the figurine as intended. Should you wish to proceed and encountered this softlock, +figurine in the cheat menu will allow you to do so.
Thanks to M.O. for finding and carefully describing this bug, your assistance is greatly valuable and I will buy you a chupa chups if I ever get a hold of your venmo
"Distant Shores" seems to result in a softlock along that "questline." The guy in the factory tells you to follow him to the next screen, then back to the screen you met him, where he subsequently hits a wall and stops moving or responding to player input. Looking over the object code there seems to be a lot more attached to him, but there's no way to access that. And without the ability to ?zap it results in a complete softlock. The crown, ornament, and trumpet seems to be all you can collect without him.