Browse Detail - Text
Uploaded files which contain one or more text files in formats ranging from TXT to DOC. These files may include documentation, text assets, and order forms. These are partially supported by the Museum's file viewer. All formats are treated as plain text which will cause display issues for more robust formats like .DOC files, though their content is usually still parse-able. New creations should only include text files that are used in conjunction with other files contained in the upload. For new creations avoid generic names like readme.txt as ZZT worlds usually share a directory with many others. Though not required, including some text file with information about your creation is strongly encouraged.
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Program Description
Basically I took a bunch of screens from old games I did, fixed up the graphics a bit, and added a new mechanism where you punch enough walls on a building and then it collapses, leaving ash behind. Three unique endings!
Super Wall Puncher is part of my Oktrollberfest 2023 game jam entry, which was actually four entire games with an installer that randomly picks one and deletes the others. This is only Super Wall Puncher on its own -- please see separate entries for the others, A Dink in the Grass, Fire 1000, and ZZTorture.
Credits: Writing, Art, Music, Coding: Jeremy W. Kaufmann
Tools: Zeta, Zima by Asie, Zedit2 by Lancer-X, Weave by WiL, ZZT by Tim Sweeney.