1 __ __ __ | \ | | | | | \| | | | | |\ | __ | |__ __ |_| |___| |__| |_____| |__| ----------------------------- ZZT/MZX NewsLetter Issues 1-4 Compiled By Chris Kohler In case you never saw these first issues of the N.L., here is your chance! Each issue has been kept totally intact, with only the removal of mailing headers if the NL was originally E-mail. Included in this file are issues 1-4 of the NL, also including the only supplement to the NL (1-1) and the results of issue 3's poll! So without further ado... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ISSUE #1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The ZZT/MZX Newsletter 12/20/94 Edition 1 Well as christmas comes around we think of love and- YEAH RIGHT you thought I was gonna throw that crap at you. Well here you go. Well I think you will like this- Enjoy! A live discussion will be held 12/24/94 about Advanced ZZT programming, under private room: ZZTCHAT If you are intrested in hosting or attending R.S.V.P. NL Matt The REVIEWS by Chris Kohler, Ratings: Perfect\Kewl\Okay\Almost Fun\Poor\Garbage School Sucks 7 \------------- Hoo boy. Y'know, just when I thought it was impossible to make a crappy ZZT game, someone comes along and makes one. School Sucks 7 is a very odd game. You just walk around a school inhabited with demons (?), shoot them, and go on your happy little way. All the teachers are out to get you and if they catch you, you're gone. Finito. Of course, you can (and have to) get rid of the teachers by picking up deadly items. (a drill bit, a drug needle, a nailed piece of wood) But the designer conveniently forgot to make killing them any more than trial-and-error as you don't know which weapon works on which teacher! The main plot of this game is to make an atom bomb and blow up the school. Of course, because of the stupidest programming bug I have ever seen in my life, the final step to the detonation keeps circling so you are asked infinitely if you want to blow up the school. There is also another stupid programming glitch. When you play Doom on the Macintosh inside the school, it checks to see if you have the floppy disk found in another area of the game. If you play and then get the disk, it doesn't boot the disk! Everything else aside, the graphics suck. No shading here! Just blocks of that obscene color (yellow). Ugh! Y'know, this is one game I wish I hadn't played. Rating: Garbage One Day at School \---------------- One Day at School has a bad concept. This kid (the designer, Alex Arrowsmith) sort of threw together a yellow border game with a ton of name-calling, I guess based on the kids at his own school. You just walk around and do stuff to people until you run into one of the endings. There are 3 endings: 1: Get your report card 2: Blow up the school 3: Blow up the school AND get report card However, no matter how cool the concept of multiple endings is, this game just doesn't pull it all together. Why is this piece of trash called a game? Every board is thrown together sloppily. Just plain BAD! Rating:Garbage DilloLand \-------- Oh thank God! A good game! In DilloLand, you accidentaly stumble onto the Dillo planet and have some wacky misadventures. The first thing you do is enter a town where you visit imaginative places and also the king, who informs you that you must go off and find someone else, who gives you another direction to go, and so on. As you can see, this is a very linear game (literally - the whole game progresses in one straight line! But that just makes it more fun because you don't wander around as much!). All the situations you, as Dylan the Dillo, can get into are hilarious - killing Barney, finding 'Kinky 'r Us', and also playing pinball with some hamsters. The plot contrasts madly with the general silliness - you are an armadillo who becomes the savior of the world. Interesting. There are weapons to get and a bad guy to kill, so get to it. There are a few bugs, but none of them should get in the way of playing. All in all, a nice game! Rating:Kewl MegaWorld \-------- MegaWorld is one in a series of "Mega" games. Unfortunately, the series is poo. Now, this game has a nice title screen and okay graphics, but the whole thing leaves me feeling empty. You are out to save your daughter, but you end up entering this spaceship and touching a W to win. (I know - this sounds very stupid). You go in a few basic action level castles and go on some bland "quests" (finding keys). The whole game takes place in 4 different one-room castles. Wait - why am I telling you this? This game is just plain bad - it's an attempt that just doesn't work. Don't even think about it. Rating: Almost Fun Mission:Enigma \------------- You know, after this catastrophe of steenky games that I had to play (oy), I finally got to relax and re-play one of my favorite ZZT games, Mission:Enigma by Gregory Janson. This game has it all: comedy, intrigue, sorrow, drama, suspense, and everything else imaginable! You play a spy called on to investigate a strange explosion at a fortress in the year 2040. From the title screen on, you are caught up in this game's excitement. Ah yes: the title screen. Rarely is a title screen, for ANY game ever made for any system, this good. You (your character) walks out on the title screen and you are treated to a display of lightning, monsters, and neat-o keen-o visual effects while being introduced to the main characters in the game: You (of course), and your 2 friends who join the party soon after the first level of the game: Karen and Maleen, black and white wizards, respectively. Their personalities give this game a very good overall appeal. Well, let me start on the gameplay. The main part of this game is solving puzzles of all kinds. The first main level is 2 connected boards (the first floor of the castle and the basement) in which you have to run around picking up items and just generally solving the huge puzzle which is, how do I get out of here? The answer is, "By moving boulders, collecting water, blowing up air vents and just generally thinking!" It's a lot of fun. The rest of the game is more linear, as certain smaller puzzles are presented to you right in a row, with your friends helping you as they can. But don't think that this game is all puzzles: it is probably the single most varied in genre that I have ever seen! To point out one particular spot, you just avoided drownig and now you have to face 4 different enemies all fighting you. This is done in RPG style, where you pick which character to attack with, to attack or use magic, which magic to use, and who to attack! There are life bars on the side, and the battle never loses the whole dramatic aspect of the game by selling out to "shoot everything" status. In fact, the story advances as the battle goes on! But the most awesome thing in this game would have to be its kill-all be-all game-within-a-game, GEMini! It's an Othello type game that you play against a supercomputer. The rules are simple: move your gems around the board and get them in a row before the computer does. But this requires a deal of strategy, and like most things in this game, you must not tale this game for granted, as if you think about how this game was actually programmed, you will certainly start to gape at the screen uttering a droning chant of "howdidhedothathowdidhedothathowdidhedothathow...". I mean it! The graphics are superb! The use of color is magnificent. The sounds are great, and the song at the end of the game is magnificent. Well, it looks like I'm almost done with this review, so to sum up, let me say that ME has an overall professional feel to it, and that you can't be disappointed by trying it. Overall: Perfect Dungeons of MegaZeux - Preview \_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ I really can't rate this game because it is not complete. But I will try to tell you about some of its features. In Dungeons of MZX, a strictly side-scrolling game, you are an explorer probing the dungeons. The view size is done well, so you never know what you're going to see but you never feel helpless. There is no robot editing, but who needs it with a side scroller anyway? And the character editor is in full use, so expect a really cool look to this game. There are enemies, traps, pits, and lava all waiting for you, so why panic, right? But you do have extra lives on your side as well as numerous secret passages - if you can find 'em! Just dig! All in all, DoMZX looks very promising and should be one of the best first-run MZX titles. Thanks Chris! ~~~~~~~~~~~~~~ Games in the works: All submissions are cut and paste and are the EXACT words of the letter submissions. This games is in the works by NL Spam, It's about the bounty hunter Boba Fett in star wars! It's gonna be a real jim dandy! Expected due date: Febuary 95' ALL The MEGAZEUX special article by MW Herbie: ____ MegaZeux Beginner's Help (by Herbie Piland) Hello! If something in MegaZeux seems wrong, this article might help you...read on! 1) Why is MegaZeux so darn slow? A: MegaZeux's speed depends ALOT on the view size...But don't make every view size to different from each other when programming, because that will mean your poor player will to press F2 ALOT to change the speed has the view size changes. 2) Why do I get an 'Out of Robot Memory' error when I haven't use even half my robot space. A: Your boards are too big. Try using smaller board sizes. 100x100 is way too big. 55x25 works fine, but you can probably make it bigger, it all depends on how much RAM your computer has. 3) I tried to test my program while in the editor, but it said 'Game Over' right at the start of the test. A: This seems to be a bug. It only happens the first time you test. Well those 3 things are the only things that are really strange about MegaZeux. If I find anymore, I'll tell you. Next time: Basic Programming!! Game Trader: 1. ZZT games that are not on AOL contact NL Matt 2. Solution to Solar Winds Pt: 1 3. Barney Bake 2- The Next Inceration Wanted: 1. Solar Winds 2- Non-shareware 2. Jazz Jackrabbit episodes 2-6 not 1 3. SkyRoads *full version* Non-shareware IF YOU CAN PROVIDE ANY OF THESE GAMES OR WANT ONE CONTACT NL MATT Classifeds: *********EMPTY********* THIS NL COMES OUT EVERY 2 WEEKS! SO SEND IN YOUR MESSAGES SO THEY CAN BE DISPLAYED NEXT ISSUE! Personal: *********EMPTY********* THIS NL COMES OUT EVERY 2 WEEKS! SO SEND IN YOUR MESSAGES SO THEY CAN BE DISPLAYED NEXT ISSUE! I Hope you enjoyed this edition of the Newsletter! Remeber, this is the 1st edition, the next one should be much better if *YOU* send in tips, personal, classifeds and much more! If you want to know what you can send in contact ZZTman1 Please tell me what you think of this Newsletter! Please tell all your friends about this Newsletter! DO YOU HAVE ANY SUGGESTIONS? IF SO TELL ME! PLEASE FORWARD THIS LETTER TO YOUR GROUP! Hyperware etc, Thank you for being part of this newsletter, Sincerly, Matt, Head of staff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SUPPLEMENT 1-1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the supplement for the ZZT/MZX Newsletter! ----------------- Here is my review for ENigma! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----TECH CORNER---- With Charlie Goetzman TodayÆs topic: Mission: Enigma Mission: Enigma shows a tremendous amout of programming ability on the part of the disigners. It shows good use of flags + excelent compression of code. The game has a LOT of programming in it, and all of it has been written to be very fast + efficient. I have allmost NEVER seen anyone do a better job of ZZT-OOP. I really like the ASCII animation. It shows a great deal of skill. Ratings: FLAGS (1-10): 10 ôShows great use of flags in Enigmaö COMMUNICATION (1-10): 9 ôExcellent communication between robotsö COMPRESSION (1-10): 6 ôThere were sveral spots where they could have reduced the size of the game by Cutting back the code, but they didnÆtö OVERALL: 8.3 ôGreat job,ö Any Questions or comments? E-Mail me at: Spider124@AOL.COM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ISSUE #2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The ZZT/MZX NewsLetter edition #2 ----------------------------------------------------------- Games in the works, (Compiled by MegaKev) MZX Kombat ------------------ A TWO player fighting game based on ZZT Kombat. Adds 3 new players, new music, Improved bosses, and TONS of secrets!!! From Hyperware Feb-Mar 95 Legend of Zelda: Star Quest ---------------------------------------- Continuing the tradition of Zelda Games, Star Quest adds the ability for multiple players, Interchangable characters, Spells, New Weapons, and MORE!!! From Hyperware/Nintendo Apr 95 Earthworm Jim-MZX ----------------------------- Based on the best rated game of 94, Earthworm Jim for MZX is a side scroller which includes: 8 Main levels, 2 Sub-Levels, character animation, and TONS of secrets!!! From Hyperware Apr-May 95 So You want to Be a Super Hero 4 -------------------------------------------------- The fourth installment in this great series of games from Hyperware continues in "The Death and Life of Xeux". The prelim copy of this looks great, with interchangable characters, each with their own abilities, Fighting Style Boss-Battles, and a password feature it's sure to be a winner. (Note to Author of Game- How do you pass the robot boss?) From Hyperware 2nd Quarter 95 Wiseman 3 ---------------- Another crossover from ZZT, This continues the classic Wiseman series. The game is looks good from the version I played, though it could use some major character editing. Other than that, the varied styles of game play (overview, sideview, 3-D) make this a fun game and will appeal to fans of the original Wiseman series. From Hyperware 2nd Quarter 95 Yoshi 1 MZX ------------------ A remake of the original ZZT game of Yoshi and the attack of the Mind Warping fingernails, this game adds new graphics and features to make it a winner for fans of the original Yoshi Game. Only gripe here is that the graphics are not much of an improvement over the ZZT version, which makes for a poor remake, Sorry Chris. By YoshiSoft May-Jun 95 NOTE TO ALL GAME WRITERS, SEND A PRELIM COPY OF ANY GAME YOU WISH TO BE IN THE PREVIEWS SECTION AND IT'S PLANNED RELEASE DATE TO MegaKev CC: NL Matt1 AND I WILL WRITE IT UP IN THE NEXT NL! -------------------------------------------------------------- Reviews by Chirs Kolher: (ChrisK2018) Ratings: Perfect\Kewl\Okie\Almost Fun\Poor\Garbage Mission:Frog by AricWare/Macrosoft \-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Well, Mission Frog is one of the last new ZZT games. While MF is no Island Of Jerks, it certainly is a lot of fun to play and really shows off Aric's creativity and skill with ZZT. You are a frog secret agent who must rescue the SuperFrog who was given super powers through makeup testing. On your way you travel through the Frog HQ which has some nice graphics and effects to the FBI HQ where you must run some mini-quests in the style of IOJ to find secret passcodes to enter the building. Aric's irreverently funny dialogue style is really showed off here. Once inside the FBI building you are treated to a basic boss battle and the final animated scene. If this sounds like a short game, it is! But it is still a lot of fun. You will definately be happy playing this one. Rating: Kewl The Bob Series \-_-_-_-_-_-_- It's hard to define the Bob series - it's less a game to play and more a comedy act. They are pretty funny, but don't excpect much action or adventure from them. Bobs 1 and 2 are called Business Bob 1 and 2 and their character is Business Bob from the Bob family. Along the way you meet up with a wide variety of characters, such as Hamster Bob, Pizza Bob, and Moron Bob, who all resemble their names. Business Bob is called such because he is out to get a job in Sick Co. in these games. At the end of Bob 2, he transforms into Hero Bob, a generic superhero and Hero Bob 3 takes it from there. These games, as I said, are more like jokes. They're worth the quick download if you want to see something wacky, but if you want a game, well... Rating: Okie SPECIAL ARTICLES FOR THE NEWSLETTER MZX: The first generation of 3rd party games in the works Well, MegaZeux has been out for a while now and what we've all been seeing is a rash of "30% complete!" games coming out. Just to compile all these together and give you a broad spectrum of the future of MZX, let's take a look at these titles: So You Want To Be A Super Hero 4 and Ghost are arriving from Hyperware's Phontam. SYWTBASH4 is just like the ZZT versions: a ZZT Kombat style fighter. With a nice intro, SYWTBASH4 is an interesting looking game. Ghost is a two-player battle style game. One player is the hero and one is the Ghost. They both shoot it out on a battlefield and try to off each other. A basic game, but pretty fun with 2 players. Donkey Kong Country MZX is coming from SmokeySoft/HyperWare and, while the graphics need a little work, it remains faithful to the series. Not a bad game idea. I haven't seen much of it, so I can't actually tell you much about the play. Also, SmokeySoft is developing a fighting game engine tentatively titled MZXKombat. We shall see what the future holds for this engine - the preliminary game in which the engine was built in is titled HyperWare vs. MacroSoft. YoshiSoft/HyperWare is developing Yoshi I MZX, a souped-up version of the original Yoshi ZZT. Following Yoshi I will be Yoshi 4 Part 2. And finally, /
The NL - Issues 1-4
Inside: ZZT reviews, MZX troubleshooting, MZX Previews, Mission: Enigma Walkthroguh, Petitoning AOL for a ZZT/MZX forum, ASCII Smiley faces, and more
Published: Unknown
Part of Series: NL