Postmortem Articles

Title Author Date Category Summary
A “Doug Tudeap” Postmortem Dr. Dos May 31, 2021 Postmortem The development of an engine-based ZZT game in 48 hours featuring more nuggets of information than you can shake a pick at!
A "Wake Up and Save the World" Postmortem Dr. Dos Dec. 16, 2020 Postmortem How a ZZM player turned into a 2nd place game jam winner. Learn all about cut content and design goals of WUASTW
A "For Elise" Postmortem Lancer-X Nov. 30, 2020 Postmortem On the inspiration and creation of ZZT's most intricate dungeon-crawler
Full motion video in ZZT: State of the art asie Nov. 9, 2020 Postmortem It's all Xenogenesis? Always has been.
A Computer Dungeon Slash Postmortem KKairos Sept. 30, 2020 Postmortem A thorough explanation of procedural level generation in ZZT
The Making of Quickhack Dr. Dos May 10, 2017 Postmortem The first ZZT game of 2017, made in 72 hours for the Ludum Dare!
The Making of The Ruins of ZZT Dr. Dos Sept. 5, 2016 Postmortem The first ZZT game of 2016, made in 72 hours for the Ludum Dare