Postmortem Directory
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Title | Author | Date | Category | Description |
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Dr. Dos | May 28, 2024 | Postmortem | Discussing the creation a classic ZZT adventure and the principles adhered to during development. |
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Dr. Dos | Apr 10, 2022 | Postmortem | Welcome to the Wordles of ZZT! |
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Dr. Dos | May 31, 2021 | Postmortem | The development of an engine-based ZZT game in 48 hours featuring more nuggets of information than you can shake a pick at! |
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Dr. Dos | Dec 16, 2020 | Postmortem | How a ZZM player turned into a 2nd place game jam winner. Learn all about cut content and design goals of WUASTW |
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Lancer-X | Nov 30, 2020 | Postmortem | On the inspiration and creation of ZZT's most intricate dungeon-crawler |
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asie | Nov 09, 2020 | Postmortem | It's all Xenogenesis? Always has been. |
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KKairos | Sep 30, 2020 | Postmortem | A thorough explanation of procedural level generation in ZZT |
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Dr. Dos | May 10, 2017 | Postmortem | The first ZZT game of 2017, made in 72 hours for the Ludum Dare! |
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Dr. Dos | Sep 05, 2016 | Postmortem | The first ZZT game of 2016, made in 72 hours for the Ludum Dare |
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