Game of the Month Review: Slime Line
Date: April 1, 2002
A version of the Snake game you lot have no doubt seen on someone's mobile phone, Slime Line's strengths certainly don't lie in its plot. You're a slug, right? And there's this island, and you leave a slime trail and... uh...
Nope, Slime Line's appeal comes from its gameplay which swings between exhilerating and exasperating. Basically, you have to last for a set number of seconds on a level, all the time leaving a - who'd of thunk it? - slime line behind you. If you crash into the walls, you die. If you crash into your slime trail you die. If you blink, you die. Because this is a difficult game.
Oh yes, the difficulty: Slime Line is quite simply the toughest ZZT game I've ever played, and the biggest challenge comes from mastering the engine, which is sadly a little unresponsive. However, from beta-ing the game I know that it's as responsive as it could possibly get, and once you get used to the rhythm of the key presses the game becomes a hell of a lot easier. Even then it's reallly hard though, because through the 7 acts (each comprising a series of sub- and bonus levels) Kaddar adds a series of extra obstacles; trigger switches, boulders; even enemy slugs to confront. Add to this colourful graphics and a RIDICULOUS amount of levels, and we have a definite Game Of The Month!