If you missed the first part of this Closer Look at Luke Drelick's Overflow 2.0 you'll probably want to check out part one.
For a quick overview, Overflow is a non-linear action game in which you play as Charlie. The world has been flooded and is in a pretty sorry state thanks to a being that devours time known as Achalon. Charlie is searching for a way to travel through time and defeat Achalon before the planet can be destroyed. In the current time period (or "time zone" as the game clumsily calls it) pirates that travel around using flying fortresses harass the populace and are rumored to have a device capable of time travel within their base. Charlie, who has obtained a mini-fortress himself is on a quest to the various regions of the world to uncover the keycards necessary to board the pirate ship and acquire this time machine.
According to the game's text file, Overflow was originally a middle chapter in a lengthy Chrono Wars fangame before being scaled down to a standalone release. Despite the downsizing, the game still maxes out ZZT's board limit hitting 100 boards plus a title screen. It's the kind of game that could very easily be slow-paced and way too lengthy to enjoy, but the first half really won me over. As a patron nominated game, said patron has admitted to me that they too were worried about how big it was and opted to make me the guinea pig to find out if there was anything to it.
I'm very happy to say that this journey was one well worth taken. Drelick makes Overflow stand out with some of the best art I've seen in a ZZT world with some incredible backgrounds that personify the world like nothing else. Were it not for the immense struggles of the survivors of humanity, this ruined Earth would be easily seen as a tropical paradise instead. The backgrounds sell the game so well, and the style of the more dungeon-esque environments that Charlie fights his way through have a very distinct style of monochromatic linewalls which serve as excellent contrast between game-space and the background art.
Overflow 2.0By: Luke Drelick
Published Under: Duky Inc.
Released: January 01, 1997
Played Using: SolidHUD v3 via Zeta v33
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