We've an absolute corker of a classic game for you this month, courtesy of Software Visions - the company that included such talented ZZTers as Chris Jong (AKA cygnus), Clint Nelson (Monthigos, winner of last month's cGOTM) and treacherous Megazeux-creating turncoat Alexis Janson.
The plot then. Or, rather - plots, because much like its bigger brother Code Red, Coolness features multiple endings and plotlines (three in total). You'll find yourself either fighting the usual "evil aliens", saving the local swimming pool from a mad bomber, or getting stranded in a space-station. Each one is packed with puzzles, and although they admittedly aren't too difficult, they still provide a bit of a challenge. It's not perfect, and there ARE some curiously random bits (a rocket? In a tree? Eh? And what DOES your dad have to do with the big spooky building behind your house?) but if you just suspend your disebelief and play through the game you'll be entertained.
The graphics aren't anything too amazing by today's standards but who cares when the game's this much fun to play? Hell, it deserves a cGOTM award if only for the tremendous Fusebox puzzle.
To be honest, there's not much more to say about Coolness. Yes, it's basically Code Red Lite, but it's also a lot less sprawling and frustrating than Janson's game, and certainly deserving of this month's cGOTM award.
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