ZZTris
Everyone used to say that Tetris could never be made in ZZT. They cannot say it anymore! Or for the last few years at that.
it's both a programming marvel and fun to play
I was the would-be artist for this thing. The graphics were very blegh anyways - I was going for the IF-style boulder-blends and what-not. You're missing nothing at all.
But yeah, it was amazing how Masamune came out of literally nowhere and, beating out the likes of godly programmers like Kou Yen Lo, brought this amazing engine. This especially given that, to the best of my knowledge, Masa had no official releases outside of this.
The actual game I thought was alright, but like Nadir said, it's best taken in the context of it's time - an unlikely answer to, as far as ZZT is concerned, a challenging prospect.
But you see, Mr. Liver, Masamune fully intended to feature graphics in the game made courtesy of a third party (Smiley13, I believe). But could not, because the game engine as it is breaches the 20kb runtime limit (hence the "bugs").
It's also worth taking in the context of its time; back in 1999, much like the "can gta be made in zzt" arguments of today, people were trying for a ZZT Tetris engine for some reason. Nobody could do it, even the best programmers around- then Masamune, previously known almost purely for hanging around in #darkdigital a lot, made the ZZTris engine and left shortly after.
My point? I just thought I'd give a little background. My thoughts on the actual game? It's a nice effort, but I'd rather play the original if that's okay.
Wow, this game is awesome. This game sucks. This game breaks all boundaries. This game could break any mirror.
The engine and concept for this game are simply amazing. Masamune managed to emulate most of the classic Tetris from nintendo. It took me a while to figure out how everything actually works.
But, the graphics are horribly pre-STK and the game is filled with bugs.
Concept: 5/5 Story: 0/5 Gameplay: 5/5 Graphics: 0/5 Replay Value: 5/5 Sound: 0/5
Overall: 3/5
This game needs a remake.