Treasure Island Dizzy

Author
Released
Genre
Size
45.2 KB
Rating
4.33 / 5.00
(3 Reviews)
Board Count
25 / 33
Sort:
Submitted By
Mr.Bob
Date
20 years, 8 months ago (Mar 13, 2004)
Tags
Review
Feedback

A review is based upon one's own likes and dislikes. AND GUESS WHAT!? I dislike this game. Sure, it has the qualitys of a good game, but lack of intrest kept me from playing very far. Once I started I saw that the main character was an egg...okaaaay, thats SOUNDS original but its not, Im sure he got it off that 'flash movie egg thing I've seen on Newgrounds a few times,' so yeah, nothing new there. I remember the first time I played this game...ahh, yes horribal, just horribal. The first time I played this and found I was stuck on an island I did what any 'sea-ferring man' would do! I went in the water....and you know what happend then? Yeah, I also rememberd that eggs cant swim....=( SPLOOSH!

Graphics- Yes, one of the good things about this game is the good graphics! I like them. The graphics are given a 4.5 out of 5.

Sound/music- I dont remember any music...Or do I? Hmph, anyway, Im sure it was not horribal or else I would have rememberd that, and made fun of it...so I give the sound a 4 out of 5.

Story- I did not like it. Its so perdictable that I had to laugh as he stumbled onto the pirate ship. Its just that corny. But they did throw him over board and I also saw comming too. YEAH. The story is given a 1 out of 5.

Gameplay- It was very hard for me to find out what to do first, and I remember nothing was fun so I give this a 2 out of 5.

Overall- An 'okay' game with eggs. I did not find it very fun, and mabey its just the fact that Zenith Nadir made this game that everyone gave it a perfect score....hmm? At any rate he is MY score. 3 out of 5.

Rating
3.00 / 5.00
Submitted By
Terryn
Date
20 years, 11 months ago (Dec 04, 2003)
Tags
Review
Feedback

So, out of curiosity, I loaded up this game to see how Nadir changed it (you can find it on the NES Quattro Adventure cart) and I was quite pleased!

Firstly, the difficulty was FAR reduced. Most of it I'm assuming was because of the limitations of ZZT itself; there's simply no way to keep the original three item shuffle inventory system in ZZT, and there's no way to restrict ZZT from allowing a savegame.

The pain of trying to pogo or crowbar underwater, as you'd have had to arranged your items offshore to where the snorkel was last or DEAD, is gone! MAJOR POINTS

Secondly, the game is actually prettier in this form. zn knows how to make good ZZT graphics, pure and simple.

Thirdly, the text is ...far less minimalistic. VERY FEW things ever gave out any text (which made the obvious totem-pole puzzle far more difficult).

Lastly, CAMEOS

The mechanics of the game remained pretty much the same. There was one or two almost negligible omissions (like having to have a plunger as well as dynamite to set off the blast). The switch to overhead is just as good, if not better, than the original.

The game itself? Inventory, and fairly short but good. Some scavenging thrown in as well.

What I missed: I'd have liked to have allowed Dizzy to kick at least one bug-eyed giant fly, or to WALK ON TOP OF THE CLOUDS LIKE ODIN =(

Rating
5.00 / 5.00
Submitted By
Pal Productions
Date
21 years ago (Oct 30, 2003)
Tags
Review
Feedback

Wow. This is one of the best games ive played....Im also stuck on it as its pretty darn hard...Wheres the damn pogo stick?? Its great..Download now.

Rating
5.00 / 5.00

Give Feedback

Markdown syntax is supported for formatting.
Additionally, you may place text behind a spoiler tag by wrapping it in two pipe characters (ex: ||this is hidden||).

Optionally provide a numeric score from 0.0 to 5.0

Feedback must be tagged with at least one checked tag

Used to prevent automated accounts. Avoid interacting with this field.

Feedback can only be provided on a file once every 24 hours for guests. Please sign in to a Museum of ZZT account if you wish to provide additional feedback.