Thug Life 2: Back with a (gang) bang!
When I crack open the case containing ThugLife2 (lets just pretend it does). I wonder if the game live to it's expectations and worth a chunk of change it toke to get it. It comes to find out, it more than expected, coming from "razer".
Game Play FunFactor/Replay-If you like the previous ThugLife or GTA, Ew Luv thos. With ribald humor, and at lease 30 missions and bunch of minigames to add to your toosie pop layers. If that make your mouth water then start licking!! Feature/Elements-As you start the game, you go around talking to contacts, or other fellas and get missions that can range from trying to find point b then go back to point a, to going inside building and cars and do whatever it needed to complete the mission. While some seems repetitive, some do get you to do a little hand labor, and you got a niffty map "poster" and the tube stations to help out on your travels (not too much I'm afraid as one you needed to use the most is only two boards apart). Some parts I do wish it tells you you're finish with the job, and give you a gist of what to do. I guess with commodore the only playtester, not to many things you could spot for improvement. Another feature is that you can buy building which can open up a minigame and a special mission. And you got one place that generates cash if you just hang around there(a bit pointless to me). I can't say I haven't played the minigame at the arcade once before in MasterRaze previous games, but for those who didn't, they're here. Then there is this Sniping Mission created by "amiga", heheh. The unsteady nerve is a stroke of genius, but the engine is evilly flawed. How?! If you haven't use sights before in shooters, it won't be no problem, but for those who do, like mwa, then you know that the controls should be reversed (which ends up when you move left, the guy and desk runs off in the corresponding direction, which sounds retarded, and it is). Alas, one can't think of everything. Speed-Pysically okey. It's how you go about in the game. Either you go and complete all the job the game has to offer or you just complete the story missions.
Atmosphere Visual-GaspNo trademarked dark grey walls and building?! Yay...no wait, spoke too soon. Naul, really it pretty desent and are above AVERAGE. Enough to tell where one thing is from another. Sound/Music-Only the sound of opening doors, cracking necks, and gun fire. Don't expect any jingles here. Just turn on the radio. Works wonders. Imagetry-Bleh!!
Story You start out as KC, a regular thug going around, being thuggish, ruggish, sent by his former boss to a thuggish, ruggish city, to do some thuggish, ruggish jobs. Not too much background here(HA! like you need them).
If you don't mind the crude mature content which plagues all thuggish, ruggish games. It's worth every penny. wink
Off topic thought: I wonder why all the thug rappaz didn't produce a game like GTA? No, TrueCrime don't count.
It sure ain't. I played the original. I didn't like how everything looked so much more professional and organized, since I liked the original for how RAW it was.. But god, it had some good stuff in it. Not sure if it was missing anything, and if it did, it really doesn't matter because what was in it was built up to perfection.
You play a guy with cool initials.. I like main characters with cool initials. If you haven't played it I want you to be suprised how awesome the initials are, but they're not as cool as BC or RP or stuff.. I dunno, how he'd do missions and still be harassing them before gettin da moolah, i thought was great. This game felt special. I liked how you got the credits and the game was still open. Really on the edge there! Yes, you beat the game yet you still play! Sure, this concept's taken from that other one it bases itself off of, but in ZZT? That hasn't been done since... since ACELAND.. That's what made Aceland rule. Outlook looks hopeful I say. This and Rufus on Vacation kinda make me wanna go back to ZZTing again. Well, pork tenderloin rules when it's 1.99 a pound. You can't beat that price.... I say...
This game was well-designed and very hilarious, much so that I was literally laughing out loud at some points. This game's basically a GTA clone sans cars, where you run around and do missions for random strangers and the big names.
I agree with Rothul that running back and forth to deliver things gets tedious, even though there transports around the city. I also wasn't into the sexual themes, but I was warned before I played the game.
So, in short: This game is hilarious if you can get past the annoyance of running back and forth and flaghop.
Took me about 2 hours to complete.
I never particularly liked the first Thug Life (and in fact, was the one who gave it the negative review, mentioned in this game's text file) considering the novelty of a thug simulation, didn't make up for its bugginess and repetitiveness.
Thug Life 2 has more of the same, and while it's improved on its prequel on several accounts, I still think it's lacking that certain Je Nai Se Quoi.
You know how in RPGs, you are required to find necklaces, or Nixon Dolls, or oracles in pointless "side quests"?
This game is basically one side quest after another... There's no real plot beyond do something, then go to another area and do something else, then go to another area and do something there... and of course, there are a lot of optional somethings you can do. GTA manages to pull this off by having the driving and stealing of cars be pretty freakin' fun, but walking an ANSI smile back and forth trying somehow to advance doesn't have the same ring to it.
There was a lot of repetition in the types of missions you could do... pretty much coming down to "shoot this" "find this" "F*** this" or "buy/sell this."
The graphics were great, and the writing, while too full of intentional misspellings and swear workds to be excellent, succeeded in conveying the low-life mood so neccesary to the game.
Once you completed a mission, you are only told once where the next one can be found, playing hell with anyone who dares save and come back to it.
It's pretty buggy, and the fact that you could only do one mission at a time adds to the repetition.
Still, I'm going to give it a reccomendation, if you like Raze's style, you'll like it, if you don't give it a try anyway... just don't expect Burger Joint-level simulation prowess.
This game is really awesome. it's worth a download for sure this game surely kicks some ass.
Music n/a Can't remember any.
Graphics 5/5 Very nicely done.
Gameplay 5/5 I like how I didn't have to walk to diffent areas of the game, and all the missions which where awesome.
Dirty words (yes I'm adding this) 5/5 I felt like I was there see all that, the dirty words were well discibed.
Overall: 5/5
Download it now.
This game is awsome, this is a game you can play over and over and over. But i just like the violence. For those of u that haven't downloaded it...Download it!
===DanDeath===
Master Raze has a Master piece of work.
Despite the sexual implications and so much crude language it makes you want to wait till the parents go to sleep to play it, this has to be one of the best games I have played in ZZT the classics such as Burger Joint and Run-On.
The game itself is pretty straight forward with a style setup with open-ended missions just like the Grand Theft Auto games. Some of the missions are pointless, but it just keeps you comming back for more.
This is an overall great game, and if you haven't downloaded it yet, download it. If you deleted ZZT lack to good games, re-download ZZT and play this game.
-=SolidFrog=-