This brief world dramatically depicts the consequences of alcoholism through a fatal drunk driving accident. The player character is also described encountering a mangled corpse with splattered body parts, though this is only depicted abstractly with text characters instead of an art board.
This game without a doubt had very good graphics, but it's plot, gameplay and story was nearly nonexistant. Anarchy really should have added on to this game, but unfortunately he practically released something that looked unfinished. It does look pretty, though.
Taking two days to make shouldn't make this game much better than your average 24hoZZT contest entry. Unfortunately, Smashed wasn't nearly up to the standard of some 24hoZZT entries. The graphics were excellent, but the story went nowhere. There was nearly nothing to interact with, and had Anarchy spent a little more time on its creation, Smashed's message could have felt more worth my time. Not a bad "game" all up, though.
This ZZT package is not a game?well, actually it might be in the eyes of the producer, but it only has three boards. I am going to class it as an intelligent message for the purpose of this review. I did not fully understand the notion behind this message, but I am sure somebody else will. No matter, the graphics were very much pioneering and exemplary.
Although this game is only three boards long, I still cannot help being attracted to it. Furthermore, I have tried desperately hard to find a reason not to give it five stars, but I just cannot.
Concept: 5 Design: 4 Evocation: 5 Graphics: 4 Music/SFX: 0