On any board where your character's power generator works, opening the ?+ROBOT menu and choosing "nothing", the flag is properly cleared, but the object won't return to checking for the flag again causing the menu to be inaccessible on that board forever.
This can be avoided by simply picking an empty option from the list.
In the hideout that players are teleported into, the player begins in the wrong room, causing a few rooms to be skipped entirely as there's no way to open the door form the other side (possible even if you were teleported to the correct spot?) Only ?ZAP will allow players inside.
In the game's first ending screen, players are intended to start in the middle of the board, talk with an object, and then have a player clone appear to make the next move advance to the final board. However, the passage color used matches the passage color to arrive on the ending, causing the player to spawn on top of a passage instead and miss their congratulatory Bob:good job. The player can enter any of the passages to advance to the final screen.
(Report entered by Dr. Dos, original report by The Green Herring)
in this game you're a robot that preforms various tasks. You can use +robot to use gems to give yourself health and ammo. The grammer and spelling is really bad, and often you will not know what you are supposed to do. This is hard because some mistakes are pretty fatal.
Graphically the game looks a lot better than many people's first games. The areas are well defined and each has its own colour scheme and texture.
There is room for improvement in this game, for sure, but the designer proves he/she has a solid grasp on many of the programming fundementals required to make more complicated zzt games (flags, placing solids on sharks)
This game will be more interesting if sea serpant continues to release games and people can look back at the development.
I got bored after the 3rd board.
You're a programmer who goes around doing shit that I didn't really pay attention to. The graphics were okay. I'm assumin a 10-year-old made this game due to the simple and ill grammar. I chuckled after touching many objects to see them flash, "Bob:Hi", and "its a guard".
It could be better.