Preposterous Machines
:O bro. cellular automata, mandelbrot, whats next, ZZT in ZZT?
Occasionally, I dream about impossibly cool video games. Examples: An Apple ][+ version of Half-Life 2 that runs really smoothly, or a text adventure that understands natural language input.
I think I am going to have to replay Preposterous Machines just to make sure I didn't dream it.
"Preposterous Machines" can be rightly called the Crysis of ZZT; an astounding achievement made possible by mind-boggling ingenuity. Tying it all brilliantly together is a humorous spy mini-adventure.
A standing ovation is in order for Drake Wilson, and I second the idea that this would make a fitting end note in the orchestra of ZZT, if its time has indeed run out.
This is the pinnacle of ZZT. If this were the last piece of programming done with ZZT, it would be the best possible way to go out.
a mandelbrot set to as many iterations as zzt has colours and one of the most playable ports of tetris are the highlights in this mind bending illustration of zzt's capabilities. mr. wilson also designed a nice mini-world around his engines so even if you have no clue what is happening, you can at least wander around to have fun.
although I would like to see a game with this sort of wizardry, no one's saying we wouldn't take more of this.
yikes.