As of this writing, Nightplanet is around ten years old. In 1998, it became the first winner of the 24 Hours of ZZT contest, and not without good reason. Although by no means perfect (christ, it's a contest entry), it's still a decent game, but there are a few labourious sections and a bit too much walking. The author's self-ribbing at the end is all on the mark. But! it's pretty good for 24 hours of work. Try some of the entries from the same contest and you will appreciate just how well crafted Nightplanet really is. Definitely a ZZT classic.
This game was an amazing puzzle. It was a great story. I loved the music in the beginning. Overall, this was a great game to play.
This is typical myth. Great atmosphere, great graphics, a haunting, creepy story, and wonderful programming. No wonder it won the first-ever 24hoZZT contest. The one problem is placing the triactinum in the mines, which gets rather tedious at times, but is outweighed by the excellent qualities of the game. It may only take you a brief time to play, but it's well worth it. It will make you long for the by-gone days of myth.
This is a fun short little game. It's drenched in atmosphere, and at some points it verges on over drenching but the writing is good and the puzzles will make you think for a little while at least.