Lucidity
I heard FYNDR's request for a review of this game, so, I decided to take a gander at it. I wasn't expecting very much... but, thankfully, I got more than I was expecting. This game is by no means an awful newbie game, instead, it was an enjoyable one. Granted, I haven't played much ZZT in the past few years and I'm just getting back into the swing of things now.
The graphics were very, very simplistic, so not many marks there. Where my score of 2.5 comes from is the concept and the humour. The concept could have been executed much more, but, FYNDR more than displays enough potential to create some very trippy and intriguing game concepts.
The atmosphere of Lucidity from the title screen is in tune with the rest of the game. The odd man out is the opening board which sets a darker, more serious tone that I would've preferred been explored, that I thought opened up a lot of possibilities for a great game.
So, I was a bit disappointed by the typical ZZT going-ons with this game. The humour, though, for some reason really got me. "Hot dogses" and the hot dog stand spontaniously collapsing made me laugh a lot more than they should have. I suppose it's just because it doesn't take itself too seriously... granted, 99% of ZZT games don't, but, this one took another route in the humour which I can't quite pin. FYNDR's humour is more defined in Agent Blue, I believe.
Anyways, Lucidity is a nice diversion. I enjoyed playing it, though, it is familiar ground. Very familiar ground.
What I'd love to see is for FYNDR to hone in on his particular sense of humour and style of storytelling and be less general. I'll discuss this more in my review of Agent Blue.