Lebensraum
Crafted with appropriate scenery, hidden treasure rooms, and a game engine featuring fog-of-war, Lebensraum is one of the best ZZT shooters out there, bar none.
The premise is an oldie: gun down Nazis (along with their guard dogs) and steal their stuff. But the art is all in the execution, which is done amazingly well.
Due to size limits this isn't an epic-adventure game - also not part of a continuing series. But if you aim carefully (there is a slight ammo shortage) and don't mind the short length, this is a wonderful little diversion that will have you sweating as you prepare to barge into each room and coming back to search for those blasted secret rooms.
Graphics: 5 Gameplay: 5 Creativity: 5 Sound/Music: 5 Length: 4 Difficulty: 5 Quality: 4 Overall: 4.71
This is a great game! Very Wolfenstein-like. Things like ammo and health limitations, realistic lines-of-sight analysis, and implemented difficulty settings make this game roar to the top of the heap.
The unique qualities of this game make it stand out against the crowd. The final boss blew me away, because for a while I had no freaking idea how you could pull off that flamethrower effect until I edited the file. And I thought I was a SOFTWARE engineer! Dang it, you put me to shame. Don't do that!
There were a few quality issues with the doors opening and shutting (enemies got stuck sometimes), the game wasn't that long, and furthermore there was no "#endgame" at the ending screen, which had me really scratching my head. Otherwise, I think this game screams "sequel."
Lebensraum, in its presentation, is a good game. The gameplay seems too unbalanced however to make it thouroughly playable. The game is very faithful to Wolf-3d, the rooms, the secrets, the way the walls change in colours in different sections. The programming is flawless, the last boss astounding. However there are some distinct flaws that weaken the fun in this game. In the harder difficulties lack of ammunition becomes a factor fast, and considering there is little chance to avoid enemies, battles become impossible after you've run out of bullets. Guards take far to many shots to bring down and don't garner enough ammunition to make up for it. A few badly placed shots could end it for you, not to mention that the amount of hits it takes to actually kill something leaves you to eventually try rapid fire, which ultimately leaves you wasting precious ammo on already dead bodies. The game is a bit short (However the size limitation was to blame) and only one boss.
Despite that long rant about the flaws of the game, do not doubt the awesomeness of it. There's also a "fun" mini game containing some golden oldie cameos. That is if you find all the secrets.
A nice little shooter game by everyones favorite cow junkie zenith nady) this is a true shooter with many engines made to make it a shooter nice graphics and using the old open door and see wats inside it maaaaaaan engine! as well as using the old door thingie. it has health kits and nazis with excellent AI as well as a cool boss and the whole game uses a status bar. the best shooter yet well until i release my game death slayer!
-ZZDevelin
PS. am i the only one who likes this game?
You know, I wouldn't think you could make a good Wolf3D ZZT game. I remember when I first played that game, and I walked around a corner without sidestepping (ah, I was young and naive then!). BANG. I jumped out of my seat, tipped the chair over, and got a nasty bruise. And I ignored the bruise, turned BJ around, and quickly disposed of the offending guard.
How could you do that in ZZT?
Well, having an engine that hides rooms from you until you open them was a VERY GOOD START.
Making simple, neatly programmed, addictive, and replayable gameplay pretty much did the rest. This is a shooter with some nice features, and it doesn't pretend to be anything more. And I like it. Still no plot, though, but I don't really expect a plot here. Short, too... but heck, better to end it too soon than to end it after everybody has gotten tired and quit, right?
Funny ... no reviews.
A clever game unashamedly based on Wolfenstein 3D. It has neat graphics on the title screen and menu board, tidy programming, and a great 'room appears OMG' engine that has been borrowed by many a ZZTer (including myself).
No major flaws, no programming bugs. However, it is rather short, and its lack of plot means it doesn't quite hit that five mark.