Aesthetic appearance is very important in a ZZT game and in my opinion Vampy has done a splendid job. The graphics are peculiar and luring (just what I like). The evocation is insightful and enlightened. There is something about this game that makes you want to go further and the thought of pressing the escape key will never cross your mind.
If it were not for the fact that this game lacks any plot and character value, I would award it 5 stars and unfortunately, favouritism is unacceptable, so Vampy gets 4 out of 5.
Aesthetics: 5 Characters: 2 Design: 4 Evocation: 5 Graphics: 5 Plot: 2
As a preliminary warning, allow me to say that this game is a FF7 parody. Well, sort of.
The most outstanding feature of Asbestos was Vampy's trademark adventure format, as seen in ZT. You will learn to manipulate your items in unheard of ways. You will learn.
The battles use the same engine you may have seen in sim #dd version 2.0. Fairly original and yet serviceable, the RPG battle engine will suit your ass-kicking needs.
The non-linearity adds a nice feel. I particularly enjoyed sneaking around the museum like Solid Snake. Wandering around a huge desert to fetch and carry, however, was not my cup of tea.
This game may not be the newest or the shiniest, but it packs a feature so commonly neglected in today's games - fun. Pure unadulterated fun.