Some variety for this latest publication pack. We've got a handful of wildcard stream titles that lean heavily on the action sequences with most of them not standing out all that much. Then there's an experiment in attempting to simulate a deck of cards in ZZT, drawing a poker hand. Lastly, two conversions of older worlds to the Game Boy (Color) thanks to TinyZoo!
Contents
“The Legend of ZZT” by J. J. Foote
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A Link's Awakening inspired adventure. Play as none other than "Connect" as you explore a weird island. Uses board exits and multiple copies of boards to track the world state which gets confusing quickly.
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“ZZT Fight” by VTXJ37B
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Fight your way through a number of squiggly boards filled with object-based enemies. Choose one of several weapons to help you shoot your way out of any situation.
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“The ZZT Project (Demo)” by Jeremy Brannon (1997)
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Dr. Flop has created stronger lions and tigers that don't disappear when they attack! Put on a nice/power suit and put a stop to their evil plans!
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“The War of ZZT”
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A yellow bordered boss rush (that starts on the wrong board)! Take out an absurd number of tigers and a few objects before realizing the game abruptly ends!
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“Demolition Man” by Candice Wilson
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If you use your imagination you can pretend this one is based on the movie! Another action game based around shooting built-in creatures. Contains 0 objects or scrolls!
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“Five Card Draw” by dw817 (2022)
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An experiment in drawing cards from a standard deck in ZZT. The author describes the current implementation as flawed (effectively being a bell curve) with interest in finding ways to improve it.
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“Atop the Witch's Tower GB (v1.1)” by asie, John Thyer (2022)
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A conversion of the 2017 game, now playable on Game Boy (Color) (and Analogue Pocket)! Now you can sacrifice your first princess on the go!
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“The Quest for Coffee Gameboy Color Edition” by Agent Orange (2022)
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A conversion of the 2020 game, now playable on Game Boy (Color) (and Analogue Pocket)! Now you can order your coffee to go!
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