You start in the courtyard. Talk to the skeleton and select the
"I'm the pizza delivery man."
"Oops. I must have forgot it! Silly me!"
"Would you be interested in a bribe?"
"Let me in or I'll sic that nasty looking dog on you, bone-boy."
Open the kennel door and touch Fido. Run away! That's bone-boy taken
care of. To get in, press the button in the rightmost green flower
and enter the red passage. Watch the cool cut-scene. Get the table in
the left room. Touch the laundry twice in the right room for six
arrows. Go east. Enter the purple passage. Get the chew-toy and pull
the lance out. Get the chew-toy again. Enter the purple passage.
Enter the red passage. The password is 'Daimon'. Get the chalice.
Quickly go up a square to avoid the arrows. Enter the red passage,
then the green passage. Break the door down and quickly move right to
avoid the arrow. Get the arrow. Search through the trash can. Ah...
Lady or tiger puzzle no. 1. Pull the red switch. The green switch
makes the torch flame up and the blue makes the walls shoot at you.
Enter the green passage. Pull the unlit torch and enter the cyan
passage. Kick out the wedge on the seige engine and push the seige
engine. Kick the rocket and get the 28 arrows. Enter the cyan passage
and go east. Rush headlong into the room, kill both the skeletons and
search the left skeleton three times for 2 gems, 2 arrows and a bone.
Go down the south staircase. Grab the candle and mess with the
control panel. Ah, lady or tiger puzzle no. 2. The red lever kills
you, the blue lever stops the trap and the green lever make the trap
faster. Light your candle in another candle's flame. Go up the
stairs. Push the powder keg until it's next to the barrier and light
it. Get away quick! Go west three times. Enter the red passage. Step
on the red fake, then the green, then the blue, then the pink and
lastly the yellow. Open the cage door and get the crystal skull.
Enter the red passage, then the yellow. Give the hellhound a bone and
open the fridge to get a box. Enter the yellow passage, then the
purple. Touch the cabinet 5 times for a gem and enter the purple
passage. Go west and talk to the skeleton. Say:
"Here's the skull, alright? Now where's my key?"
Get the yellow key and go west. Get the fish and touch the
strange-looking red flower. Give the fish to the cat and go north.
Set fire to the compost heap three times. Grab the sword. Go south
then east four times. Enter the green passage. Shove the globe into
your box. Ask about everything, get the pink key, break down the door
and enter the blue passage. Go west and enter the red passage. Open
the purple door and open the mailbox. Enter the red passage, go east
twice and up the north staircase. Throw your box of poison gas into
the room. Wait for it to disperse, then get the money and go up the
staircase. Talk to the dark mage about everything and put the chew
toy on the empty pedestal. Go up the south staircase. Kill the lions.
Talk to Milton and ask about everything. Go down the south staircase,
then the north, then the south.Go west twice and talk to Milton. Ask
if there's anything else that he could do for you and ask the
questions, then agree. Get the blue key and ask about the way of
getting into the main tower. Go west twice then north. Kill the
enemies and go north. Kill the enemies and go north. Enter the grey
passage. Get the sword. OK... Here are the wishes:
"I don't have to give you my soul or anything like that, right?" =
You get another wish
"I wish Daimon were dead" = Bad ending.
"I wish I was World Ruler" = Death.
"I wish I had the Princesses with me" = Death
"I wish I wish I was a fish" = Death
"I wish I was dead" = Death
"I wish for you to go back in that pit where you belong!" = You get
"I wish for a billion wishes" = You get another wish
"I wish everybody could just get along" = You get another wish.
"I wish to know the Answer to Life, the Universe, and Everything." =
You get another wish.
"I wish to be. . . a GOD!" = You get another wish.
"Just leave me alone, would you?" = The only correct answer.
Enter the grey passage. Read the slab. Go south twice and talk to
Milton. Right, now to rescue the princesses! Go east and enter the
yellow passage. Pull the bottom lever and put a gem into the cabinet.
Enter the green passage. Open the bookcase and touch the spectre to
kill it. Look at all the books, especially the bottom yellow book
(necessary for the good ending). Open the bookcase and enter the
green passage. Enter the yellow passage, go west and go up the
stairs. Unlock the blue door. Go up a space then quickly back down
two spaces. When the spikes stop moving, go through the door
revealed. Talk to Alex and reassure him. Follow him exactly. In the
next section, run through the first bit of moving walls and shoot the
breakable. Now go through the second set and up the staircase. Talk
to Alex and Milton. Use the staff to shoot the scorpions claws. After
it's dead, go up the stairs. Enter the RPG battle. Use this strategy
for all RPG battles:
1) Use Light of Truth
2) Twirl Sword until enemy is dead.
You're fighting Mekann, a bit of a wuss. When he's dead, enter the
green passage, take a step to the left and talk to Alex and Lily. Go
down the south staircase, then the north staircase. Go back through
the moving walls. Kick open the panel, go down the staircase, go east
four times, go down the south staircase, unlock the yellow door and
go west. Touch the skeleton and enter the RPG battle with Skeletor.
He's easier than Mekann. When he's dead, enter the grey passage and
take a step right. Pull the lever and go through the door. Push a
bomb up so it detonates on the lever. Push the other bomb up so it
will detonate on the lever then go through the door quickly. Break
the soldier's chains and talk to the soldier. Unlock the red door and
talk to Rose. Open the door and go east, then up the stairs, then
west twice, then north. Talk to the skeleton if you want then go
north. Say you want to be a hero and reject Daimon's offer. Avoid the
fireballs. Kill the servants with Darkebane and go up the stairs.
Talk to everyone and step on the red fake. Enter the purple passage.
Any wrong choice here gives you the bad ending, so listen up. Here
are the right choices:
"Let him talk."
"Princess Daisy? Is this true?"
"But... but... but..."
"No! I don't know who you are, but I will not listen to your lies!"
"No. I listen only to my heart."
Kill the Demon in an RPG battle. Normal tactics, except restore
whenever it heals itself. When it's dead, enter the red passage. Kill
Barney, or Fingurge, in an RPG battle. Enter the grey passage and
enjoy the good ending!
Don't run from Fido the hellhound at the start.
Touch the red sack in the first room without any ammo. The slime
might trap you.
Get near the dragon without a tabletop.
In the dragon room, push the lance further in when the dragon is
In the dragon room, push the lance further in when the dragon is
In the dragon room, take the chew-toy twice before pulling the lance
In the password room, enter the wrong password and try to get the
Get hit by an arrow (takes 50 health)
Get hit by a bullet (takes 10 health)
In the staircase room in the east wing, search the left skeleton four
In the candle room, mess with the control panel and pull the red
Get hit by a star (takes 10 health)
In the staircase room in the east wing, stand next to the powder keg
after lighting it.
In the kitchen, open the fridge before giving the hellhound a bone.
In the kitchen, say "Die, ogre scum!" to the cook.
In the garden, shoot the cat
In the garden, kick the cat.
In the globe room, touch the globe.
In the globe room, break the globe.
In the globe room, break down the door before getting the globe.
In the orc room, enter without throwing the box in.
In the dark mage room, put the candle on the empty pedestal.
In the dark mage room, put an arrow on the empty pedestal (takes 10
In the dark mage room, try to get one of the artifacts (takes 10
In the dark mage room, put your sword on the pedestal.
In the dark mage room, put your chalice on the empty pedestal.
In the dark mage room, put your skull on the pedestal.
In Milton's room, have a lion touch you (takes 10 health)
In the sword room, choose a bad wish.
In the library, let the spectre touch you (takes 10 health)
In the first room of the west tower, touch the spiked wall.
õhe west tower, don't follow Alex exactly.
In the first room of the west tower, touch a moving wall.
In the second room of the west tower, get killed by the scorpion.
In the third room of the west tower, get killed by Mekann.
In the dungeons, get killed by Skeletor.
In the dungeons, waste a bomb.
In your first brush with Daimon, accept his offer of 20,000 gems.
In your first brush with Daimon, get hit by a fireball (takes 100