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Bomb With Me

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5.7 KB
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7 / 10

2.4 Hours of ZZT Jam - Creating "Bomb With Me"

Only 2.4 hours to figure out how to make a bomb re-ignite in vanilla ZZT

Authored By: Dr. Dos
Published: June 8, 2025
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♦ Development of the ZZT world “Bomb With Me” by Dr. Dos (2025) [https://museumofzzt.com/file/view/bomb-with-me/] ♦

♦ Stream Contents ♦
• (3:36) “Bomb With Me”

The third and last of the scheduled 2.4 Hour Jams hosted by WiL and Kkairos. With a topic of "Tick... Tick... Boom!", it's no surprise that bombs featured prominently.

Thanks to the pre-release of the topic, I was able to do some experimenting early to see if my idea of a re-lightable bomb would be feasible, and indeed it was! Thanks to a glitch known as "The Lion, The Switch, and the Wardrobe" (https://museumofzzt.com/article/view/664/glitch-investigation-the-lion-the-switch-and-the-wardrobe/) it's possible to get a bomb itself to run code, using #char to manually set the same parameter used for the current fuse value.

So, I made a little game about pushing a bomb onto fakes to re-light the fuse in order to make it last long enough to reach a bombable target at the end of each board.

Time management went pretty well. Though there was a nasty oversight in the code that I didn't have time to fix which makes it possible to push the bomb onto a fake and not get a reset (oops). But I was able to come up with some simple level ideas and then even had a few minutes to spruce up the graphics a very modest amount in the end.

Overall, I'm happy with what I made given the time limit, though I do wish I had the confidence to make some actual puzzles instead of just obstacle courses. Kaddar's own entry "BombPT" uses Weave to create a similar gameplay mechanic (without dark magics) and has some actual _puzzles_.

Good jam would jam again.

♦ Play this world directly in your browser ♦
https://museumofzzt.com/file/play/bomb-with-me/

♦ Originally streamed on June 1st, 2025 ♦


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