Super ZZT v2.0 (Registered)

Author
Company
Released
Size
158.4 KB
Rating
3.08 / 5.00
(6 Reviews)
Board Count
None / None

Livestream - The Lost Forest (2024)

Invest in a rocket launcher as you travel the deadly forest in search of the missing stones of power

Authored By: Dr. Dos
Published: Oct 21, 2024
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♦ Livestream of the ZZT world "Super ZZT v2.0 (Registered)" by Tim Sweeney (1992) [https://museumofzzt.com/file/view/szzt/] ♦

♦ Stream Contents ♦
• (5:08) "Super ZZT v2.0 (Registered)" by Tim Sweeney (1992) [https://museumofzzt.com/file/view/szzt/]

Super ZZT!

After a close poll, Lost Forest won out for which original world to revisit for the year, and I certainly don't mind.

Set loose in the forest, players are tasked with saving the trees by recovering the seven stones of power scattered across the land. To do so, they'll have to swim across treacherous rivers, break open a dam, step carefully through the woodsman's bear trap-laden domain, and pull their hair out in the Zap Factory.

I've always considered this to be the middle ground of the three games, with some unique obstacles like dodging moving blocks that will knock you into a current sending you back to the start of a room and its impressive "Giant Purple Land Squid" final boss battle. The action is there alongside a number of tiny slider puzzles to keep you busy, and with Super ZZT's extended palette over the original, there's quite a bit of greenery in the scenery plus some more interesting abstract geometry.

However it suffers from a lot of empty backtracking, moreso if you find yourself being caught in a water current before finishing a section or getting lost in the oversized boards, opening a door only to realize that it was the way out rather than the way forward. At times it feels like the game's length is being padded so it lasts longer. This is especially the case with my most hated puzzle, The Zap Factory where you need to fire a cannon into a series of pushable arrows that will shoot in the direction they face in order to blast away breakable walls and get keys. It always starts out enjoyable, but there's a lot of extra busywork where you have to fire a shot, then move an arrow a single tile over, and fire again with some long hallways to travel through first.

It's also surprisingly rich in sound! And not just the cacophony of forest sounds mixed with the stream's forest redeem (which was activated 200 times during this video). A large number of objects have some tune attached, making it considerably more musical than its OG ZZT predecessors.

♦ Play this world directly in your browser ♦
https://museumofzzt.com/file/play/szzt/

♦ Originally streamed on October 18th, 2024 ♦


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