This is the main control screen. Being
displayed right now is The Intergalactic
Sears Catalog, on page 20977864, which
displays many intruiging and delightful
ways to destroy the Earth, such as:
Cover the whole thing with Cottage Cheese,
Get a D'inarian Garbleblaster Chompum
monster to eat the thing
Plant a species of Barney plants, which
cover the Earth with Barney spores,
which undoubtedly cover the Earth
with the most horrid creature in the
Fire a Kill-O-Blaster HyperDeathRay at
and other inventive and destructive ways
to destroy the Earth.
And all this for $19.95? What a deal!
• • • • • • • • •
You have won
Thank you for playing!!
ASCII artwork (isn't it wonderful?)
The gang at ZZT Central on AOL
A special thanks to:
Mom and Dad for not locking up the
computer while I was programming;
Marty Vowles for interesting me in
computers in the first place
The great guys on AOL that helped me
through the programming
• • • • • • • • •
I'm just such a big fan of this game to this day. I played it dozens of times as a child since it's so brief, visually distinct, and I could tell something was up with the strange humor as a kid, even if I didn't quite get it.
Myth had a very solid reputation in the ZZT and MZX communities with the Fred series, winning the first ever 24 Hours of ZZT contest, and just generally producing quality work. She even made a brief return to ZZT in 2014 with International Jetpack Conference.
I think for the vast majority of ZZTers, looking back on their earliest work tends to be a little embarrassing, but honestly this game holds up very well! It's straightforward, but it paints such a fun world. It doesn't try to be the most grand ZZT adventure ever told, but just a goofy little game that shows what young programmers are capable of quite nicely! The bizarre humor feels like it was a decades ahead of its time and it was just such a blast exploring Fred's house and eating the flowers.
The alien ship's design is distinctly ZZT, and the sort of thing you'd never really see in a modern game where you're going to get some ultra-sleek white or chrome futuristic environment, or a gritty brown and gray industrial looking thing. Even ZZT sci-fi would fall into this trap of shiny or gritty, but Myth used the bright palette of ZZT and quirks of blinking colors to make a ship that really does feel alien and weird.
The gameplay is pretty repetitive, and the humor mostly goes away as the ship gets explored, which to be fair makes Fredetta disappearing into the mist absolutely brilliant, but overall Space Fred! is still a treat and an excellent introduction to the strange sort of games ZZT allowed people to produce.