Warlord's Temple - FinalBy: Matt Williams
Released: October 10, 1996
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This time we're going to be taking a look at Matt Williams's Warlord's Temple, a mid-90s release under Software Visions. This project hasn't really covered Software Visions much at all, only looking at Alexis Janson's first ZZT game, BugTown. As far as ZZT companies go, they've never really been more than some teenagers playing pretend. And while it's easy to compare SV to other big name ZZT companies like Interactive Fantasies (whose works we've seen a lot more of), Software Visions is unique in that there was some success outside of ZZT. Granted this success is essentially just Alexis Janson creating the only ZZT clone that ever went anywhere with MegaZeux, but if any shall we say, third-party, ZZT company out there ever made money off their work, it had to be Software Visions. There are even a few DOS games that are just standalone games entirely.
Matt Williams was another big name in the company, and so I decided to explore more of Software Visions's output with an early-ish ZZT fantasy RPG. By 1996 there were plenty of RPGs in the sense of games like Beth Daggert's Ezanya, but I don't think there were quite as many that had the Final Fantasy style of combat that really blew up in ZZT a few years later.
So Warlord's Temple is a a pretty basic ZZT world by today's standards, but it got in early enough that if anything it was setting the tone for what these kind of games should be. The game is a name that comes up reasonably often when naming ZZT classics and it's pretty easy to see why as the game progresses. There's a lot here in what's in fact a rather short game.
░▒▓█ Software Visions Members █▓▒░
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░▒▓█ Beta Testers █▓▒░
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░░▒▒▓▓██ Story ██▓▓▒▒░░
░░▒▒▓▓██ Gameplay ██▓▓▒▒░░
You walk up to him, and see him crying.
You wonder what's wrong, so you ask, and
under his soiled beard, you see his mouth
You decide that you had better help.
The sign seems to be written in blood.
The blood has smeared, but the text is
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You decide to listen to the message,
because without a weapon, you don't stand
• • • • • • • • •
You unroll the scroll. It is only one
The creatures of the dark dimension may
be powerful, but certain conditions must
be right for them to go inbetween
dimensions. All 4 moons, this world, and
the sun must be alligned:
░▓▓▓█ ∙ °∙ ∙∙
If this condition is almost met, the
dark spirits may have some control in
another dimension, but cannot manifest
themselves there in a physical form.
The order of the moons is not important;
Just that they are all alligned with the
sun and this planet. This allignment
generally takes place once every half
• • • • • • • • •
It's a book. You open it, and look at a
The spell of destroy is one of the
most powerful spells known to man. It can
destroy almost any creature in existence
with one single blast. This spell,
however, takes a great deal of experience
to learn. An expierience level of 250 is
It goes on to talk about what to do to
learn the spell once you are experienced
Should you try and learn it?
This book is, strangely enough, made of
stone. The words that are visible are:
One of the only legible pages is dated 500
Another entry is dated 2 days later:
A cross baring the name of the King and
a small sign lies between the pages.
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