Welcome to a game which would never have received a Closer Look were it not for being put on the poll by a patron and then winning said poll! Daya's absolutely bizarre Final Fantasy 2 is, well, a contender for worst ZZT games. Fortunately, it's very quick and painless, and like many bad ZZT worlds, you can tell that this was a child who was able to use ZZT to create a game for the first time.
Check out that amazing title screen. Yellow borders, some oddly inconsistent coloring on the letters, some even more inconsistent lettering itself, and impressively, a mismatch between the filename of FF2.ZZT and the internal world name of FF1. One issue with mismatches like this is that after quitting the game, if you try to play it again, ZZT will look for FF1.ZZT. Fortunately, this issue isn't likely to occur as nobody is going to want to immediately play this game again.
ELDERS CHILD:THIS IS COIL'S PLAYROOM!!! YOU COULD CALL IT A ZOO. CAN YOU DEFEAT IT IS WHAT WE WOULD ALL BE WONDERING. I MYSE LF DOUBT IT. BUT IF YOU DID, WELL, THERES PLENTY MORE AHEAD!!!!!!!!!!!!!!!!!!!!!!!! ! BUY A GE;! BUY A GEM #GIVE GEM 500 ! BUY HEALT;! BUY HEALTH #GIVE HEALTH 500
This game is not good.
It's really bad. It's a funny kind of bad though. There's enjoyment to be found in the bizarre dialog and constant dialog when you enter most boards. When it comes to bottom of the barrel ZZT games, this one is as much as you could hope for. If those doors weren't there at the end it would be beatable without cheating. The game gives the player so much health and ammo that none of the enemies are difficult, which is good because if it required conserving resources it would have been miserable. There's nothing good to be found here that you're supposed to find good. You're not going to enjoy the story or gameplay, but since you can breeze past everything it turns this game into a funny game probably made by a very young child.
And I always want to stress with these bad games that they are wonderful
examples of creativity that wouldn't have been expressed otherwise. If Daya was
having such a hard time with ZZT-OOP, I don't think there would have ever been
a Final Fantasy 2 - QuickBASIC Edition. This is ZZT letting somebody
make a game for the very first time, and sharing it with the world. The
struggles Daya has here, not understanding
not getting how to implement a shop, mixing up forward and backslashes, are all
issues I distinctly remember having to overcome when I was a young child just
Yeah, it's terrible, but it's those first baby steps into a new world of computer programming. Daya doesn't have any other releases on the Museum, and who's to say if they continued making games in ZZT or otherwise over the years. They probably never got hired by Square Enix, but they did get to make a Final Fantasy.