Preposterous Machines

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Size
28.5 KB
Rating
5.00 / 5.00
(5 Reviews)
Board Count
12 / 12
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:O

Submitted By
Date
1 year, 4 months ago (Dec 12, 2022)
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:O bro. cellular automata, mandelbrot, whats next, ZZT in ZZT?

Rating
5.00 / 5.00
Submitted By
JohnWWells
Date
12 years, 3 months ago (Dec 19, 2011)
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Occasionally, I dream about impossibly cool video games. Examples: An Apple ][+ version of Half-Life 2 that runs really smoothly, or a text adventure that understands natural language input.

I think I am going to have to replay Preposterous Machines just to make sure I didn't dream it.

Rating
5.00 / 5.00
Submitted By
Dark-Star
Date
13 years, 6 months ago (Oct 06, 2010)
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"Preposterous Machines" can be rightly called the Crysis of ZZT; an astounding achievement made possible by mind-boggling ingenuity. Tying it all brilliantly together is a humorous spy mini-adventure.

A standing ovation is in order for Drake Wilson, and I second the idea that this would make a fitting end note in the orchestra of ZZT, if its time has indeed run out.

Rating
5.00 / 5.00
Submitted By
LSK
Date
14 years, 2 months ago (Feb 04, 2010)
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This is the pinnacle of ZZT. If this were the last piece of programming done with ZZT, it would be the best possible way to go out.

Rating
5.00 / 5.00
Submitted By
Commodore
Date
14 years, 4 months ago (Dec 14, 2009)
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a mandelbrot set to as many iterations as zzt has colours and one of the most playable ports of tetris are the highlights in this mind bending illustration of zzt's capabilities. mr. wilson also designed a nice mini-world around his engines so even if you have no clue what is happening, you can at least wander around to have fun.

although I would like to see a game with this sort of wizardry, no one's saying we wouldn't take more of this.

yikes.

Rating
5.00 / 5.00

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