Super Fighter

Author
Company
Released
Genre
Size
35.0 KB
Rating
No rating
(0 Reviews)
Board Count
5 / 44
Sort:
Submitted By
Date
5 months, 4 weeks ago (Oct 26, 2023)
Tags
Bug Report
Feedback

On the starting board, the boss enemy is hidden beneath statted empties (mutliple times).

Said boss's check to open the door when defeated incorrectly runs #send:ok instead of #send door:ok.

The exit object immediately deletes the object used to steer your ship downward and allows the player to exit without defeating the boss due to checking for the lack of any blue objects on the board, which there are none to begin with.

The exit passage to the second board dumps you in the wrong location (on a dark board with no torches!) because it is not the same color as either of the passages (and would put you at the exit passage anyway because both of those passages are the same color).

The exit passage to the third board also dumps you in the wrong location because it's the same color as the third board's exit passage, which lets you exit the board immediately (which is otherwise impossible without cheating because it asks you to shoot something with no ammo)

The "dotted block" on the final board does nothing despite what the game says, because it gets its values overwritten by the engine's attempt to spawn the Messenger on a 150/150 stats board, resulting in the stat's second parameter ("is this object locked?") becoming 22, thus permanently #locking the object and preventing it from ever working.

(Report entered by Dr. Dos, original report by The Green Herring)

Give Feedback

Markdown syntax is supported for formatting.
Additionally, you may place text behind a spoiler tag by wrapping it in two pipe characters (ex: ||this is hidden||).

Optionally provide a numeric score from 0.0 to 5.0

If any box is checked, feedback must be tagged with at least one checked tag

Feedback can only be provided on a file once every 24 hours for guests. Please sign in to a Museum of ZZT account if you wish to provide additional feedback.