Closer Looks are one of the main components of the Worlds of ZZT project. The Closer Look series consists primarily of (re)visiting ZZT worlds and looking at them from a contemporary perspective, attemping to give both a complete playthrough of them while also pointing out noteworthy design decisions.
ZZT has no random number generator, but it does have lions. Exploring how a complex RPG engine works
Psychic twins reclaim the sun in this impressively coded and impressively grindy RPG dungeon crawler!
The first ZZT game of 2017, made in 72 hours for the Ludum Dare!
D.A.R.E. to dream as Freddy the ferret trips out on his search for the perfect drug
A Super ZZT inspired MegaZeux world exploring memory and being forgotten.
ZIG combines ZZT's simplicity, MegaZeux's power, and Super ZZT's lack of interest from the community. Exploring ZIG and all its releases!
You're trying to say you like DOS better than me, right?
So much promise. So little ammo.
Rancid meatloaf and cans of V8.
Over 1000 ZZTer produced comic strips now available on the Museum of ZZT!
MEEEEOOOOOOWWWWW (You microwaved a cat)
ZZT's best looking game is also it's furriest.
Hello, mortal. I am the Sandman. And you are my prisoner.
I [Dr. Dos] made a bad game when I was 10 and I made it worse when I was 13.
"I've checked your bacground in the space marine database. you have an impressive record."
Just repeat to yourself, "It's just a game, I should really just relax"
Part human, part machine, all weird.
This game is slightly confusing!
One cat's journey to find their missing owner... or food
Travel from island to island in search of Alex and Daisy in this charming and colorful adventure.
HEY, MOM, THE BED RAN AWAY AGAIN, you shout. -- It's Merbotia, a short and humorous adventure by Sonic256!
A surreal adventure game about escaping from a dimension where gods observe the curious and watch their attempts to escape.
Exploring graphical evolutions and revolutions in ZZT's text mode worlds.
Coke machines, urban warlocks, and a hero with a baseball bat ready to brave NYC's subway system.
The first ZZT game of 2016, made in 72 hours for the Ludum Dare