Now here we have an interesting concept. The majority of ZZT worlds were coded by one person, with only a few working as teams, but Parallel isn't exactly a typical collaboration. The idea is simple: MadTom and Boonob would each work on the game, alternating every board. This could be an interesting way of seeing how two people would interpret the same game, but no such luck. What we have here with Parallel, is a game where the two authors weren't allowed to see or even discuss the boards they had made.
So what we get is something a little disjointed, and more of a few short experiments than any real attempt at cohesion, even when looking at just one author's boards. It's a neat little attempt at making something different, and that's exactly what you'll get.
combined with an inquisitive mind ... a
prolific reader with a caffeine addiction
and a love of strangling small juvenile
animals. Boonob is wildly funny and is
at his best when he doesn't make an
effort to be funny. In this respect he
is far superior to me.
However, Boonob is afraid of the
unexplained and finds it uncomfortable to
think long on any philosophical or
theological subject ... he would much
rather talk about HAMMM or why eels have
legs in parallel universes.
As a ZZTer he is hardworking and
skilful but claims he has problems with
originality and music. Two bottles of
Bundaberg ginger beer appear to put him
in the best ZZTing mood ... with rather
incomprehensible silly results.
There's Boonob for you. A similar
friend ... but also a great opposite.