Closer Look: Nextgame 33 - MadGuy's Reign of Terror

Covering 50% of this 33% complete game where 0% of the jokes land

Authored By: Dr. Dos
Published: Oct 25, 2017
Part of Series: NextGame 33 Closer Look
RSS icon

Page #2/2
< 1 2
zzt_135

But now there's a world map! It may seem like things have opened up, but you can't do much of anything outside of a set linear order. Not that I knew any of that, as I just went top to bottom.

Farm of the Damned... and Sue.
  •    •    •    •    •    •    •    •    •
Well, this here's the local Moo-Horse
farm.  With a name like "Skanky Sue's",
you know you're getting quality beasts.

Actually, this place looks like a dump.
Am I gonna have a chance to milk Bessie
while I'm here?  I've always wanted to
try that!

No!  You're on a mission, REMEMBER??

Actually, I'm not.  I escaped from jail,
the cops obviously aren't coming after
me, and I'm in the middle of nowhere.

Listen, as long as I'm around, you're on
a mission, GOT IT?!

{Sigh} Yes, bellowing voice.

Good kid.  You'll make deputy someday.
  •    •    •    •    •    •    •    •    •

Matt brings up a good point. There isn't really a plot here. He has no reason to visit any of these places beyond that they're the places he's allowed to visit.

There's not much to see on Sue's farm. There's a very bright lamp that hurts Matt's eyes, a garden filled with spinach and onions, and... a joke that actually made me smile?

zzt_140

I will not try and pretend that this joke about the voice-protected door that can only be pushed open is actually a good joke, but it's as good as it gets in this game.

zzt_141
Sue
  •    •    •    •    •    •    •    •    •
Standing before you is the most hideous
thing you've ever seen...  Wait a minute,
that's a person, not a thing!  This is
getting more hideous by the second!  You
shudder for about five seconds.

You finally get up the nerve to explain to
Sue why the hell you're in her house.

Hello, ma'am.  Just passing through...

SUE: Just a second, dearie!  I hardly get
any visitors!  Why don't you stay for
awhile, he he he!

Please, ma'am!  I have a wife and kids
back home!  Radiant with beauty as you
are, I couldn't pull a Clinton on them!

SUE: Nonsense, dearie!  YE HE HE!

Yaaaah!

SUE: Oh, and I can't let you go into my
shiny new barn unless you're the delivery
man.  You see, I ordered an oxen carcass
for my moo-horses to gnaw on!

Oh.  Then I'll be leaving now.

SUE: Come back anytime, sweetcakes!
  •    •    •    •    •    •    •    •    •

Meet Sue. She's a creepy woman who has been waiting for a dead ox delivery so she can feed her moo-horses. This is something Matt will need to do for her, but until then it's back to the map to try somewhere else to make progress.

zzt_145

Well, Uncle Sam's Oxen Carcasses is probably a good a place as any to find some oxen carcasses for Sue.

zzt_146

The ranch consists of some pens with oxen, living, and carcassed. There's also Uncle Sam who is actually supposed to be that Uncle Sam.

zzt_147

I want to frame Matt's last line here on my wall.

zzt_148

No, but I play one on TV.

zzt_149
zzt_150

And so the game ends with Matt being forced to join the army and then attend college. A tragic way to go.

Of course I am, young whippersnapper!

zzt_151
zzt_152

With a little lie, Matt can take on the role of the delivery boy and get himself an ox carcass.

zzt_153

Carcass acquired. It doesn't seem to happy about all this.

zzt_154

There's still more to check out on the ranch. An easily accessible barn!

zzt_155

Aw yes, I love this Pee-Wee's Big Adventure bit.

zzt_156

Grope around blindly... very blindly

zzt_157

Grope around blindly... very blindlyScream in terror

zzt_158

Grope around blindly... very blindlyThrow it into the dark whence it came

zzt_160

Oh. That one was actually the correct chain of events.

zzt_161

The grue's eyes appear after throwing the snake and animate bugging out from being bit. It's actually pretty funny!

zzt_163

The reward for going into this barn that Matt had no reason to go inside is a single gem. Let's make sure to explore the other incorrect paths however.

Hello? Is anyone in here?

zzt_166

Run like hell on wheels

zzt_168

Both of them lead to game overs immediately.

But now that we have that resolved, it's time to check in with Sue again seeing as Matt acquired a carcass.

zzt_169
zzt_170

Sue will accept the carcass provided that it's brought into the barn, which gives Matt one new place to properly check out.

zzt_171

This is what Moo-horses look like if you were wondering.

zzt_172
zzt_173

Much like the barn on the oxen carcass ranch, the player is again given a sort of puzzle of picking the correct choices to proceed.

Milk one of the moo-horses

zzt_174

Except this time, the wrong choices just don't do anything. There's no instant death here thankfully.

Beef. It's what's for dinner.

zzt_182

Push around one of the moo-horses

zzt_176

It's possible to trap yourself by shoving some of the moo-horses around (or not, as trying to leave causes a message about one blocking you in to appear as well).

No.

zzt_178

Alright, so there's a game over here after all.

Look under some of the cows...

Examining the cows results in a lot of gems, which when combined with the one from earlier adds up to a nice 200.

Oh yeah, and Matt was carrying the carcass the whole time.

zzt_180
zzt_181

With the carcass dropped off, it's time to set off for somewhere else.

zzt_186

Next on the list, "Bloody Beatnik's Surgery".

zzt_185

There's no thunderbolts immediately. That doesn't kick in until after talking with the narrator once again.

zzt_183
zzt_184

Damn. Shots fired at Infocom.

zzt_187

Brett did not make a lasting enough impression from earlier for me to recognize him as being the one sitting in the waiting room.

zzt_188

Of course Matt doesn't recognize him either due to the disfiguring injuries from the rhinos.

zzt_189

He's also gone blind.

Aside from Brett. There are also some magazines to check out on the table.

zzt_190
zzt_191
zzt_192

Oh man I hope that last one isn't inspired by events from MadGuy's youth.

zzt_195

The doctor offers his services, but Matt has no need for them.

zzt_196

And we get a one off joke about a MAN who has something PINK, and how that's very weird and bad.

zzt_198

Only one place left. "The Compost Palace".

zzt_200
zzt_201
zzt_202

The last location is the home of the mysterious and powerful GamesMaster who is waiting on a visit from then president Bill Clinton.

zzt_203

Claiming to be Mr. Clinton doesn't work. Matt's next challenge is to find a way to get inside.

zzt_204

And he goes for the obvious one of getting plastic surgery to look like him. It costs a very convenient 200 gems, exactly as many as can be found earlier.

zzt_207

Matt's a jerk.

zzt_209
A disturbing portrait
  •    •    •    •    •    •    •    •    •
DOCTOR: Are you absolutely sure you want
to go through with this?  One stupid
decision could ruin your life!

Then you must've made a lot of stupid
decisions, loser man!

DOCTOR: GRRRRRR!  I'm starting to lose my
patience!

You'll lose THIS patient if you don't
hurry up, slow-mo!

DOCTOR: Alright, just let me give you
anasthesia...

I'll anasthesia YOU!  That stuff is for
wussies!  No way am I taking it!

DOCTOR: If you insist...
  •    •    •    •    •    •    •    •    •
zzt_212

Just like Bill!

An even more disturbing portrait
  •    •    •    •    •    •    •    •    •
DOCTOR: THERE!  HAPPY?!

Well, the nose could use a little work,
but it's okay, I guess...

DOCTOR: Then would you mind getting out of
my office?

Yes I would, but can I ask you one
question, first?

DOCTOR: Fine, if it doesn't involve
insulting me.

Why is this place called, "Bloody
Beatnik's"?

DOCTOR: See, this place used to be owned
by a mad scientist named Dr. Beatnik.
Apparently, he used to murder his patients
with any or every one of his sharp
instruments.  One day, the police hauled
him off and gave him the chair.  But some
say, you can still hear his evil laughter
echoing down the halls of this-

Okay, okay!  Geeze, I didn't ask for your
life story!  Shut up, already!

DOCTOR: Please go.

Fine by me, talkaholic!
  •    •    •    •    •    •    •    •    •

Oh, and the first few bars of Hail To The Chief plays during all this.

zzt_217

Through extreme surgery, Matt can finally entire the compost heap, his ultimate destination based on the fact that there are no other destinations to explore.

zzt_243

The compost heap splits off into a few different passages. This screenshot here was taken a little later. Normally, there are a few small yellow circles as well as a dark red one in this room as well. The red one begins to talk to Matt when he gets near:

Munchkin
  •    •    •    •    •    •    •    •    •
MUNCHKIN: Greetings, Mr. Clinton!  On
behalf of the munchkin association of the
Compost Palace, we wish to welcome you!

Hey, you look good enough to eat!

MUNCHKIN: No, please!  I taste really
awful!

{CHOMP}

Ewwww, raspberry filling!
  •    •    •    •    •    •    •    •    •
zzt_220

The remaining munchkins flee into each of the other exits as Matt eats their leader. Despite the three exits, only one can be used as Matt refuses to bother with the rest at first.

zzt_221
zzt_222
zzt_223

Only the last room is accessible and so that's where Matt will go.

zzt_226
zzt_225

The GamesMaster's corner opens with a bright hallway, and soon Matt will finally be able to confront him I suppose.

zzt_227

Finally, the big reveal that surprised nobody. The GamesMaster is none other than the game's author, MadGuy.

The Gamesmaster!
  •    •    •    •    •    •    •    •    •
Uh, yeah.  That's me alright.  And I've
been watching over you for the entire
game, Mr. Ape.

What's with the giant head over there?

That?  It's just sort of a decoration.
Anyway, let's get down to business.  I was
really hoping you wouldn't find me here.

Why's what?  Because I might beat the
stuffing out of you.

No.  In fact, I could kill you right now
if I wanted to.

Come again?  You couldn't hurt a flea, I
bet.

See, I'M the one who's been controlling
what goes on around you.  I created this
world!

Ewww, try harder next time, god!

I'm not god!  In fact, I'm just an average
high schooler who has nothing better to do
than create ZZT games like the one you're
starring in now.

My whole life?!  Fake?!  CREATED?!  AUGH!
I can't believe it!  This be bad!

As long as you're here, I might as well
offer you the opportunity to transport
to the real world.

What is the real world at this point?!
AUGH!

Quiet, you.  Listen!  The real world is
a wonderful, marvelous place where dreams
come true!

And how might I get there, o' mighty one?

Well, I'm sorta hungry.  Could you round
up some of those munchkins and toss them
into the machine over there?  I have a
hankering for a doughnut!

Couldn't you just program one yourself?

Probably.  Now hop to it.  And here's some
ammo for ya...

Yes sir, o' glorious one.
  •    •    •    •    •    •    •    •    •

Three quarters of the way through this scenario, we finally have motivation for our main character. Matt's going to grab a few more munchkins to turn into a donut so he can leave this imaginary ZZT world and enter our own.

zzt_233

The first munchkin is cowering in the corner.

zzt_235

Touching the machine lets you discard any collected munchkins.

zzt_243

With the hunt for munchkins as motivation, Matt can now enter the other doors of the compost heap.

zzt_244

First off is the maze of death. It's a really simple transporter maze and takes almost no time at all to complete. This is welcome.

zzt_246
zzt_248

Next up is the Hall of Games Past. Here a conveniently placed guy has decided he's the guardian of the munchkin and that the only way to get to the munchkin is to get the three keys.

So next up then, is a few tiny scenes based on MadGuy's earlier ZZT games.

zzt_252
zzt_253

The first board is a shootout with some gangsters from Todd's Adventure. They don't move, just shoot in the general direction of the player endlessly. So there's no real challenge killing them here.

zzt_254
zzt_255

After killing all of them, the head honcho will arrive. He shoots even more rapidly, but has the added ability to move around so there's at least some danger.

zzt_259

Upon defeating him, the screen flashes (mostly) white, and the honcho pours out blood via the use of a slime. One cool detail here is the portion of the board that doesn't get turned to a solid wall during the flashing which is done by having part of the board made out of black on black fake walls. I didn't even notice something was amiss until looking at the screenshot now. You can probably create some nice shadows that way with some effort.

zzt_262

Next up is the War-Torn room, where the player has to fight in one of the game's RPGs battles.

zzt_263

It is almost certainly 1:1 copied from War-Torn with the character portrait and attack names changed.

zzt_264

War-Torn's battle system consists of a low-damage high-hit-rate staff, a medium-damage low-hit-rate charge, and a high-damage high-hit-rate shot that costs one ammo.

zzt_265
zzt_266
zzt_267
zzt_270

The attacks also now have commentary as well.

(Also: Wow I got a different color of text in each screenshot and it looks really nice to me.)

zzt_271
zzt_272

Upon defeating the Bomber, Matt gets some wacky zany dialog and his second key. Also a Citizen Kane reference.

zzt_275

The final room is the restaurant that Burger Joint takes place in.

zzt_276

Any hopes for something reminiscent of the much better made Burger Joint are quickly dashed as we get another basic shoot em' up.

zzt_279

It's definitely harder than the earlier one, and also demonstrates the dangers of using breakable walls for shading when bullets are around.

zzt_281

He really doesn't. Once the terrorists are defeated Matt can at least explore the restaurant, but there's very little to see or do.

zzt_291

The writing quality is about on this level for the rest of the objects to examine, if that.

zzt_299

Last munchkin acquired. It's time to make a donut.

After heading back to the GamesMaster's hall, and dropping off the last munchkins, it's time to end all this.

zzt_304
zzt_305
zzt_309

Welcome to Earth.

Matt
  •    •    •    •    •    •    •    •    •
MATT: Hmm, so this is the real world.

Man, what a dump!

BUM: Hey buddy, can you spare a dollar?

MATT: Uhhh, what's a dollar?

BUM: Yeesh, you're even more

messed up than I am!


MATT: Oh well, I guess it could be worse.

Man, I could go for some olive loaf...
  •    •    •    •    •    •    •    •    •
zzt_319
░░▒▒▒▓▓▓███ Acknowledgements ███▓▓▓▒▒▒░░
  •    •    •    •    •    •    •    •    •
Congratulations!

You have completed NextGame!

░▒▒▓▓███ CREDITS ███▓▓▒▒░

░▒▓█ Concept: Matt Dabrowski █▓▒░

░▒▓█ Game Design: Matt Dabrowski █▓▒░

░▒▓█ Music Dudes █▓▒░

Matt Dabrowski

Some famous guys

░▒▓█ MadGames Members █▓▒░

Madguy

Thanks for playing!
  •    •    •    •    •    •    •    •    •

And that is how it ends. Not good. Matt arrives on Earth and it sucks. What other ending could there have been though? There's just nothing here to work with other than poor attempts at humor.

The end credits music turns into a longer version of Walkin on the Sun compared to the version used at the start at least!

Not Yet Final Thoughts

As mentioned, this article is being split in half. We've really only seen just half of Nextgame's content. One problem with splitting this game's coverage up into two pieces like this is that you know exactly what to expect with the other half. I'd wish I could say that this scenario is the bad one and the other is a funny game with some purpose to Matt's alternate journey. Alas, the next one isn't really any better or worse than this.

MadGuy was trying to do something ambitious, probably inspired by his overly ambitious Burger Joint becoming a massive hit, but this half of this third of this game just doesn't feel like anything. The humor falls flat constantly, and I don't think a younger audience would get more out of the humor. Jokes are all the game really has and it does such a poor job of them that the game feels completely empty.

The art is nice at least. The portrait of Sue is well made and the scene of Matt with the moo-horse is probably the funniest thing to look at.

I think with most ZZT games that aren't that great, it's usually not too difficult to come up with some ideas to improve things a little, but in the case of this scenario of NextGame, I don't feel like there's a way to make these unfunny scenes funny. These scenes of arguing with the narrator or having people wanting carcasses delivered to them aren't unfunny because MadGuy wrote his jokes poorly, they're unfunny because these things aren't funny and no writing will be able to take a bad setup and turn it into a good punchline.

If you wanted to fix this game, the first thing you'd have to do is make a new game. Fortunately, MadGuy already did that with this next scenario...

Page #2/2
< 1 2

====== A Worlds of ZZT Production ======

The Worlds of ZZT project is committed to the preservation of ZZT and its history.

This article was produced thanks to supporters on Patreon.

Support Worlds of ZZT on Patreon!
Top of Page
Article directory
Main page

More In This Series